Importing Quake LIve Maps / Editing Quake Live Maps
pak00.pk3/scripts/sfx.shader/
textures/sfx/ntrl_techfloor_kc
wrote:
pak00.pk3/scripts/sfx.shader/textures/sfx/ntrl_techfloor_kc
Thanks!!! It was just what I wanted!!! I had only to remove parameter 'novlcollapse' from the shader.
So... The map is ready!!! And I'm ready to convert any ql map to baseq3 ![]()
P.S. 0ql.pk3 (with common ql textures and scripts) is 43,8 Mb and wintersedge.pk3 is 6,09 Mb. Perhaps I could remove some files to reduce 0ql.pk3 size, but I'm tired enough to do it...
@V1978
Nice, then try with Spider Crossings or Japanese Castles or Shining Forces or Overkill better version ![]()
to MZI
Done... You can see a screenshot ![]()
P.S. Please, do not increase my age ![]()
@V1979
Aaach, sorry for that :D
Wow, nice job! ;o You finished? Oo
to MZI
Yes, I did... It was easy enough because I had done special 0ql.pk3 (with common ql textures and scripts). So, now to add a map I have just to add only map, its texture and its *.arena file.
to MZI
Yes, I did... It was easy enough because I had done special 0ql.pk3 (with common ql textures and scripts). So, now to add a map I have just to add only map, its texture and its *.arena file.
Uuaaa, cool. Could you show me (us) this map, please? ![]()
Uuaaa, cool. Could you show me (us) this map, please?
Why not?
But where should I upload 0ql.pk3 (43,8 Mb) and spidercrossings.pk3 (4,36 Mb) ?
P.S. without 0ql.pk3 some textures will be absent.
@V1979
Aha
It's a bit annoying :z So everyone who will want play on map from Quake Live, must download additionally 0ql.pk3?
PS You can upload it here:
Quakelive and Quake3 use almost same textures.For example, I tried to import overkill and it needs only 4 textures in shader and 9 images from quakelive - all others are covered by pak0.pk3. So filesizes can be numerously decreased.


