Importing Quake LIve Maps / Editing Quake Live Maps

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epsiplayer
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

Check the Q3ASM (quake 3 arena shader manual) : http://toolz.nexuizninjaz.com/shader/

and also this tool + tutorials:

http://bpeers.com/software/q3ase/index.html
http://bpeers.com/software/q3ase/q3asetutorial.html
__________
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mzi.ql
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

Who knows where is the problem and how can repair it?

WARNING: shader 'textures/blabla/blabla/' has lightmap but no lightmap stage!

0MS
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

I suppose it means that shader haven't

textures/../..
{
surfaceparm nolightmap
...
}

or

{
map $lightmap
rgbGen identity //standard option?
}
...

Takkie
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

With this link http://ex.us.to/files.html you go to a page wich has a QUAKEZERO.pk3 file.

In this file there are all the maps from the beta stage including the shaders.

Try it out it can prevent a lot of work.

mzi.ql
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

@0MS

Could you check it for me, please?

I separate one few maps from QZ pack, but I want to show you this one with what warning:

http://speedy.sh/2KMQT/qzctf7.pk3

Check it please, and tell me what is wrong and what can I do to repair it and play on this map without that warnings or missing textures. Thanks a lot man.

0MS
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

@MZI
Write full warning with name of texture.

Edit: I haven't warning

mzi.ql
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

@0MS

Of course. Here you are. Map qzctf7:

PS People have somewhere missing textures and other don't have. Strange.

XTERMY [EN]
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

Just use the full pack, I don't have any problems with the full one.

Takkie wrote:

With this link http://ex.us.to/files.html you go to a page wich has a QUAKEZERO.pk3 file.

In this file there are all the maps from the beta stage including the shaders.

Try it out it can prevent a lot of work.

If I would have seen that before I wouldn't have spent 2 minutes looking for it, shame xD

0MS
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

@MZI
Try to remove QUAKEZERO pack file from baseq3(if you didn't do
it). Both files - qzctf7 and qu4kezer0 - have qzctf7.bsp, so it can be
conflicts between them.

(Note: in original qzctf7's sfx.shader there are really no lightmap stage -> for example, see
textures/sfx/water_reflection)

(Note2: I suppose it can be only problem with files in baseq3, mb some files also have qzctf7.bsp inside)

mzi.ql
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

@XTERMY

Who will want to download ~250mb pack special for cup? A lot of lazy asses..

I would like to separate dew maps for cup. Max 6 maps. Anyone can help me with it?