plusN.cfg | 2.4

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xpaliminium's picture
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Joined: Nov 2005
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plusN.cfg | current -> 2.2

Ok,

tested current version again and found this stats :
- you have 600health+600armor = you die at 2nd rail hit
- you have 300health+battlesuit = you die at 2nd rail hit
- you have 600health+600armor+battlesuit = OMG (you die at the 7th rail hit)

Here I say lesser battlesuit more Tongue

Actually, only quad has little chance againt battlesuit + u need some additional health armor in case enemy is full.

But going after mega + armor is great Winking keep it as it is Tongue

AND, after all, I stand to my opinion, add second mega pls to equilibrate :
- armors respawns fast(u need just turn around big map once with normal speed to find them again)
- there are 3 armors (2yellow + 1red + many small)
- there is one mega + few small green health.

Wanna avoid seeying mow, skull & co Surprise

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drill@quakelive
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plusN.cfg | current -> 2.2
Laktos wrote:

I would like some more tweaking of bfg+nade damage if possible Happy
(Personally I would like to reduce the area of damage)

Cheers /L.

f1

Laktos
Trollet's picture
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Joined: Apr 2006
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plusN.cfg | current -> 2.2

Another suggestion: Remove "PHYSICS_CONTROL_STOP"
It's a small change, but I don't like the feel this cvar gives during movement.
Cheers/L.

Alla blå bär är blå bär - även blåbär - men det är bara blåbär som är blåbär.
A cloud pooped out a rainbow turd.

[MR.]MIRCWAR
tyfon's picture
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SE Sweden
plusN.cfg | current -> 2.2

f1 control is really difficult, tried it on/off now on server. feels much more exact/crisp without.

[MR.]MIRCWAR
tyfon's picture
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plusN.cfg | current -> 2.2

1. Spawning with rail is annoying as hell.

2. Spawnprotection could be reversed to the earlier, lower, value. 1.1s was just fine.

3. New spawnsystem is boring (but I guess that's the mod though). Previously you had non-stop action while spawning, now not so much.

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xpaliminium's picture
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plusN.cfg | current -> 2.2

Nothing personnal, but imo :

1. Spawning with other weapon than rail is annoying while you try switching to rail and you get killed.

2. I wanted even to make Spawnprotection +0.1 = 1.6s because 1.5s is so limit and most ppl get killed after that time (1.51s and it's not considered as spawn).

3. Previously, I had only earlier-stopped actions (or no actions) as I get killed (or projected to wall then killed fast) while spawning, now not so much.

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

[MR.]MIRCWAR
tyfon's picture
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plusN.cfg | current -> 2.2

All the annoying (I'm tempted to call them dumb) changes has been pushed by you (You started pushing for the spawnprotection change after i fragged you 2 times in a row on dm11), to tailorsuit your playingstyle. That about excludes 99.9% of the rest of us.

Pick up your railgun and rail me first next time.

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xpaliminium's picture
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plusN.cfg | current -> 2.2
[MR.]MIRCWAR wrote:

All the annoying (I'm tempted to call them dumb) changes has been pushed by you (You started pushing for the spawnprotection change after i fragged you 2 times in a row on dm11), to tailorsuit your playingstyle. That about excludes 99.9% of the rest of us.

Pick up your railgun and rail me first next time.

yeah, fala listens just to my suggestions and I'm monster.

And who doesn't want a cfg which fits his requests ? Don't you want to change spawn protection to 1.1s because other value doesn't fit with your playing style?

You are not the only one here, and all can give suggestions. So just lets see what others suggests or think of what already exists.

So 99.9% of e+ community plays other config than plusN. That's a great news for e+ : we are 50000players around. Tongue

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UnknownUser807
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plusN.cfg | current -> 2.2

is it possible to use the old BFG style (green) with the same physics. e.g bfg jumps.

"Beer is proof that God loves us and wants us to be happy." - Benjamin Franklin

animalchik
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plusN.cfg | current -> 2.2

I am really against decreasing battlesuit protection because it spawns only 5 times during game, and it should be powerful, quad spawns after 90sec and it's perfect tool for killing someone armed with BS, if u blame someone who has RA+BS because he had more map control than u, well it's like the funny polish mp3 going around interned where one guy screams that this nub eats RA again and he has no timing at all because he played q3 less than him Winking

I think that 0.25 bs and 4 quadfactor values are good as they are.
Now they going to be 0.33 for bs and 3.33 for quad, as experiment

btw why only the guns must be excessive without having excessive powerups?

@mirc if I will have a more time will test movement but, and yes with this new air control forward backward it is esier to make mistake while strafing and because of that it might feel harder to move, for now I haven't fell much of a difference, but I am familiar to cpm air control and I must admit that several years back it was difficult for me to

as for 1500ms of spawn protection it has good and bad sides, for now will remain at it is

btw. i am still working under powerups fixed locations

BFG is tweaked up, and switchtimes +10ms
_______________

green BFG style??

I am addicted to life.