Freon

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2!S*dream'<h!
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Re: Freon Suggestions:

Kid zmb makes some good one. Tanks ! 1++ one of my fav.

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Re: Freon Suggestions:

200+ ping players are allowed to use - nudge

Pinky*Punk
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Re: Freon Suggestions:

hello.
here is the commands for decompile .bsp maps to .map

need download first the q3map2 program.
then make a command.bat file into directory.

and write in:
q3map2.exe -game quake3 -convert -format map q3dm7.bsp

have a nice day

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Re: Freon Suggestions:

Custom rotation changed back to static , look on main post to see the updated list , Now TDm and CTF modes are only votable under /callvote mode

V1979
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Re: Freon Suggestions:
Pinky*Punk wrote:

hello.
here is the commands for decompile .bsp maps to .map

need download first the q3map2 program.
then make a command.bat file into directory.

and write in:
q3map2.exe -game quake3 -convert -format map q3dm7.bsp

have a nice day

My variant, that I use:

<path to q3map2.exe>\q3map2.exe -convert -format map <path to your map>\<yourmap>.bsp

METEORKID
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Re: Freon Suggestions:

I would not recommend using minus nudge. The nudge command is for if you have an unstable net that constantly spikes from your normal ping.

With poisitive nudge. It adds to the normal delay that your client creates allowing your connection to be smoothed out more from the time it recieves info from the sever. Although its not really a fix and more of a lesser of two evils kind of situation. It will help with jittery connection however.

Minus nudge will make your ping look less but will give your client less time to try and predict sever events. Kind of like a preinterpoation. Anyways this means you will see false infomation more often as the client fails to create a true instance of your current game (because your not giving it enough time). Prediction errors essentially. This will look like other players warping.

Anyways timenudge is entirely clientside and does not effect other
game users at all in any other way. So feel free to set what you want to
alter your own client.

The paragraphs here do a really good job of explianing it (near the bottom of the page). Its alittle less laymans than my explantion. http://www.mikemartin.co/gaming_guides/quake3_smoothness_guide


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Re: Freon Suggestions:
METEORKID wrote:

I would not recommend using minus nudge. The nudge command is for if you have an unstable net that constantly spikes from your normal ping.

With poisitive nudge. It adds to the normal delay that your client creates allowing your connection to be smoothed out more from the time it recieves info from the sever. Although its not really a fix and more of a lesser of two evils kind of situation. It will help with jittery connection however.

Minus nudge will make your ping look less but will give your client less time to try and predict sever events. Kind of like a preinterpoation. Anyways this means you will see false infomation more often as the client fails to create a true instance of your current game (because your not giving it enough time). Prediction errors essentially. This will look like other players warping.

Anyways timenudge is entirely clientside and does not effect other
game users at all in any other way. So feel free to set what you want to
alter your own client.

The paragraphs here do a really good job of explianing it (near the bottom of the page). Its alittle less laymans than my explantion. http://www.mikemartin.co/gaming_guides/quake3_smoothness_guide

well kid idk if you noticed but I talked about this on discord , oh I also did here, basically my suggestion was that any players with +200 ping can use - nudge, this could be transfer over to 100+ ms players, The only question Is regarding the server performance, does it draw more data packets from the server or is it completely client sided )

If is 100% client sided then I see no problem in it but my believe was that it prioritized data to the user and thus when more than x amount of users use it, it might decrease server performance .

But regardless of the scenario there needs to be a ms medium of users who can use it, I really belive 200+ is fair if we make it 100+ then it might not be fair to the 200+ ( yet we don't have many 200+ I would say 6-7 players ) so if we look for the majority then 100+ wins.
Only because for example a -30 nudge on a 0-50 ms user will make him ( when the prediction is true ) look impossible to a 100+ ms user , even worse on a 200+ ms , same as a high ms user looks to a low ms user the -nudge will work/seem opposite , as in you can be killed by an invisible shot without even seeing the rail and all of the sudden a player comes off a wall followed by the kill/animation ) as opposed to getting killed after seeing the enemy go past the wall by a higher pinger

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Re: Freon Suggestions:

rotation updated , removed a few maps and added

proverek
cpm13/27
pro-q3tourney7

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Re: Freon Suggestions:

shall we keep 1++ or not ?

Johnin*ELITE'Z*
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Re: Freon Suggestions:

Here's a nice suggestion: How about refs do not change a map on their own will while 10 other people are on the server?? I believe /callvote map xyz is not below "oh the almighty power of the referee"...

There're some bad choices Shad. Obviously.

On the other hand Shad, you're doing an excellent job here with your servers, activity and will to do something good around.1

Just be careful/more cautious with the refs' selection, there's been plenty of abusive behavior on many servers in the past. You know what they say - give a man power to see his real self Tongue

"...War brings death... and wounds and pain to both sides... there's nothing harder to accept than the deaths of those you love... so you believe... they could never die... especially those who haven't known war... you try to find meaning in death... but... there's only pain... and hatred... that you don't know what to do with...dying like trash... neverending hatred... pain that never heals... that.. is war..." N.