Should we allow using of cl_timeNudge -10 on PB servers?

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FUBAR*ELITE'Z
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IM Isle of Man
Should we allow using of cl_timeNudge -10 on PB servers?
triv' wrote:

N!X wrote:
^[Evil]Monkey wrote:
N!X wrote:
lol i got 7 ms :oops:

9-11ms from uk Cool

7-10 ms from nl Cool

2-4 from germany Smug

What on the Elite'z DM17 server ? WOW ! Laughing

mow Q [EN]
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Should we allow using of cl_timeNudge -10 on PB servers?

please, next time when u do a poll, make it more sensefull and please stop insulting people randomly, u r not superior.

*ZMB*SKINNIS*
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Should we allow using of cl_timeNudge -10 on PB servers?
mow Q [EN] wrote:

please, next time when u do a poll, make it more sensefull and please stop insulting people randomly, u r not superior.

I couldn't agree more!

lagstard wrote:

The complete explanation is here:link

If you read that carefully then you will understand that in unlagged (and therefore in e+ since it uses unlagged code) negative cl_timenudge doesn't make you jerky but it won't lower your ping either, it will just use the server snapshot earlier so you can see earlier whats going on, at the cost of some extrapolation errors.

Btw, in that faq you can find the answer to many other common questions, like true ping, cg_projectileNudge, built-int lag, sv_fps, shooting around corners, quake bounding box problems, etc. I suggest you to read it if you have any doubts about any of these subjects.

If that doesn't answer it...

madbringer wrote:

How 'bout you 'bicker' off back to your sandbox, someone is pissing in your little plastic bucket.