- how many quake 3 players E+ still play sometimes
- General POLSKI Topic
- DOOM 2 SERVER - UPDATE
- missing graphics in 1++ map
- Steam Q3 Discussion
- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
- Help me with selection Defrag maps
- 5let hogy legyen valami mozgás...
- what server Berlin Underground 2006 name meaning ?
xp_enemyHeadModel does not work
game wont change enemy head
i want for example model sarge/xp
and head model sarge/default
but game wont accept and change head
there is no enemyheadmodel
If you want to have fun
1. Download custom models.
2. Add zzzz to the beginning of the file so it's read last when loading, like this: zzzzz-example_model.pk3
3. Put this in the excessiveplus folder
4. Naturally, you need to choose the correct model name so it displays in the game, like: xp_enemyModel TankJR/Bright or Klesk/Snow
At first, I thought there was a simple way to give your model a different head and then mirror it onto the enemy using the cg_forceModel 1 command. But cg_forceModel returns the default head. So that turned out to be unworkable.
The only way I see to give the enemy a different head is to substitute the texture of a different head in the .pk3 file.
1. You'll need to see the structure of the .pk3 file. You can open it with a regular archiver, but it's better to use PakScape.
2. You need to find the head texture file-a .tga file. Usually, it's here: models > players > sarge
3. Replace this file with your file from another model.






i have this :
seta cg_enemyModel "keel/default/xp/xp"
seta xp_enemyModel "keel/xp"
seta cg_enemyHeadModel "keel/default"
seta cg_forceEnemyColors "1"
seta xp_enemyColors "1572"
seta cg enemycolors "1572"
seta cg_forceModel "1"
seta cg_forceEnemyModel "1"
it work : explanation 1=red rail , 5=purple head , 7=white body , 2=green legs
i need different head = keel/default is wanted
it work at all but head wont change
JIVA's Group = https://discord.com/invite/tDGvTTx