xp_enemyHeadModel does not work

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JIVA
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game wont change enemy head

i want for example model sarge/xp

and head model sarge/default

but game wont accept and change head

JIVA
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Re: xp_enemyHeadModel does not work

i have this :
seta cg_enemyModel "keel/default/xp/xp"
seta xp_enemyModel "keel/xp"
seta cg_enemyHeadModel "keel/default"
seta cg_forceEnemyColors "1"
seta xp_enemyColors "1572"
seta cg enemycolors "1572"
seta cg_forceModel "1"
seta cg_forceEnemyModel "1"

it work : explanation 1=red rail , 5=purple head , 7=white body , 2=green legs
i need different head = keel/default is wanted
it work at all but head wont change

JIVA
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Re: xp_enemyHeadModel does not work

i reduce config to this :

seta xp_enemyModel "keel/xp"

seta xp_enemyHeadModel "keel/default"

seta xp_enemyColors "1572"

it work exclude correct head

rUnThEoN?!
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Re: xp_enemyHeadModel does not work

there is no enemyheadmodel

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

Anabolic 007
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Re: xp_enemyHeadModel does not work

If you want to have fun

1. Download custom models.
2. Add zzzz to the beginning of the file so it's read last when loading, like this: zzzzz-example_model.pk3
3. Put this in the excessiveplus folder
4. Naturally, you need to choose the correct model name so it displays in the game, like: xp_enemyModel TankJR/Bright or Klesk/Snow

JIVA
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Re: xp_enemyHeadModel does not work

AI mode google told me the same , in excessiveplus mode is no option to change heads

look on video Killion Obsession II , there are head keel from bot default , but legs , and body are colored parts

it have green legs , white body , and head is not metal keel version , it is human head (from default keel)

how it it created ?

models xp or pm from excessive plus does not support mixing body and head

but it support coloring body parts legs body and head , and rail color

combination head = default keel , afroamerican head , and colored parts of body , are very rare

i only ask how it is in reality created ? where is the trick ? it must be coding

JIVA
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Re: xp_enemyHeadModel does not work
Anabolic 007 wrote:

If you want to have fun

1. Download custom models.
2. Add zzzz to the beginning of the file so it's read last when loading, like this: zzzzz-example_model.pk3
3. Put this in the excessiveplus folder
4. Naturally, you need to choose the correct model name so it displays in the game, like: xp_enemyModel TankJR/Bright or Klesk/Snow

there are only two keel models with afroamerican head , it is midas and darkdroid . Both wont support coloring body parts. So who can create keel model with support coloring body parts ? let afroamerican human head , it must be for e+ type. https://quake.fandom.com/wiki/Keel_(Q3) take xp keel model from excessiveplus (this one support coloring body parts, green legs white body) and manualy change head to human head. From metal robot to human.

Anabolic 007
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Re: xp_enemyHeadModel does not work

At first, I thought there was a simple way to give your model a different head and then mirror it onto the enemy using the cg_forceModel 1 command. But cg_forceModel returns the default head. So that turned out to be unworkable.

The only way I see to give the enemy a different head is to substitute the texture of a different head in the .pk3 file.

1. You'll need to see the structure of the .pk3 file. You can open it with a regular archiver, but it's better to use PakScape.
2. You need to find the head texture file-a .tga file. Usually, it's here: models > players > sarge
3. Replace this file with your file from another model.

JIVA
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Re: xp_enemyHeadModel does not work
JIVA
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Re: xp_enemyHeadModel does not work

my problem now is = models darkdroid and midas does not support coloring body parts its not for E+

only one model what support coloring is keel_xp from excessiveplus pk3 file

when i change head tga in that pk3 it result in excessiveplus server wont start

i mean it cannot be changed for checksum , required is separate pk3 bot file like midas or darkdroid

what exactly i have to extract from excessiveplus pk3 files to get separate keel_xp standalone pk3 ?

JIVA
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Re: xp_enemyHeadModel does not work

i have extracted keel_xp files , i create zzzz-keel-jiva.pk3 . it uses keel_xp files but it not support coloring body parts