xp_enemyHeadModel does not work

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JIVA
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Joined: Jun 2006
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CZ Czech Republic

game wont change enemy head

i want for example model sarge/xp

and head model sarge/default

but game wont accept and change head

JIVA
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Re: xp_enemyHeadModel does not work

i have this :
seta cg_enemyModel "keel/default/xp/xp"
seta xp_enemyModel "keel/xp"
seta cg_enemyHeadModel "keel/default"
seta cg_forceEnemyColors "1"
seta xp_enemyColors "1572"
seta cg enemycolors "1572"
seta cg_forceModel "1"
seta cg_forceEnemyModel "1"

it work : explanation 1=red rail , 5=purple head , 7=white body , 2=green legs
i need different head = keel/default is wanted
it work at all but head wont change

JIVA
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Joined: Jun 2006
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CZ Czech Republic
Re: xp_enemyHeadModel does not work

i reduce config to this :

seta xp_enemyModel "keel/xp"

seta xp_enemyHeadModel "keel/default"

seta xp_enemyColors "1572"

it work exclude correct head

rUnThEoN?!
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Joined: Dec 2005
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DE Germany
Re: xp_enemyHeadModel does not work

there is no enemyheadmodel

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

Anabolic 007
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Joined: Oct 2024
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Re: xp_enemyHeadModel does not work

If you want to have fun

1. Download custom models.
2. Add zzzz to the beginning of the file so it's read last when loading, like this: zzzzz-example_model.pk3
3. Put this in the excessiveplus folder
4. Naturally, you need to choose the correct model name so it displays in the game, like: xp_enemyModel TankJR/Bright or Klesk/Snow