plusN.cfg | 2.4

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animalchik
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plusN.cfg | current -> 2.2

i have just replaced mapitems

have a look at N.mapitems.cfg

[code:1]
modifyitem(1, "WEAPON_PLASMAGUN", "ITEM_HEALTH_MEGA", "90", "300");
[/code:1]

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animalchik
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plusN.cfg | current -> 2.2

PlusN.cfg v2.2 DOWNLOAD HERE or at the first page

[code:1]
- change - Default settings for team kills are: if u going to kill team mate u going to kill yourself or freeze yourself. If xp_clanwar going to be set to 1 u going to kill team mate or freeze him
[/code:1]
_______________________________________ update 23:59 10.02.2010

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Laktos
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Re: plusN.cfg | current -> 2.2

Some whineinput:
- Knockback - To much, to fast & uncontrollable. The warp effect from the bfgjump also makes it pretty much impossible to hit enemy. Suggestion, use values from plusbeta instead.
- Splashdamage and splashradius, reduce reduce reduce!
- Startweapon railgun - Change to lastweapon instead, really annoying setting.
- Teleport speed - Disable.
- xp_physics, set 3 default instead of 7.

My 2 cents. Cheerio /L.

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lagstard
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Re: plusN.cfg | current -> 2.2
Laktos wrote:

- Knockback - To much, to fast & uncontrollable. The warp effect from the bfgjump also makes it pretty much impossible to hit enemy. Suggestion, use values from plusbeta instead.
- Splashdamage and splashradius, reduce reduce reduce!

F1, except for radius, because the radius is the same for splash damage and self knockback so it would affect movement.

Laktos wrote:

- Startweapon railgun - Change to lastweapon instead, really annoying setting.
- Teleport speed - Disable.
- xp_physics, set 3 default instead of 7.

F2.

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accurun
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Re: plusN.cfg | current -> 2.2

FORCE RESPAWN = 20 s ?

- pretty fuckin genius. ... lets better make 10-20 minutes

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mow Q [EN]
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Re: plusN.cfg | current -> 2.2
accurun wrote:

If you can't say ur critics objectively without any sarcasm or ironie, let it.

accurun
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Re: plusN.cfg | current -> 2.2

But you understood what i said,..yes ?

ForceRespawn 20 seconds is too long. Time is what you dont have.. in 10min (or less) duels.

Instead of doing XP_SNOWSTYLE,OR WEAPON STYLE i dont even know and dont even want to know what is that.. Better make something like /callvote mode plusNduel ..wich will adjust all the necessary settings for duels, like forcerespawn,bla-bla-bla..etc

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animalchik
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Re: plusN.cfg | current -> 2.2
accurun wrote:

but u know g_forcerespawn is not related at all with plusN.cfg, and if u do want a specific g_forecerespawn time set it in N.clanwar.cfg or in server config

if that was a suggestion to change the default value through plusN.cfg, I'll consider that, since then use server.cfg or N.clanwar.cfg to set it to what u want

also u should know, the commands per game type loads itself without any votes

btw. if u don't want to know any server side commands better ask someone else to manage the server Winking

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accurun
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Re: plusN.cfg | current -> 2.2

in cpma:

/callvote mode vq3dm

will automatically set weapon respawn to 5, timelimit 15 and fraglimit 0

So why not make some modes vq3dm like ..in e+ ? one fore duels, one for tdm, one for freeze..if needed. Wich will also auto-set all cvars to their values?hm ?

Maybe i dont know? maybe there already is such modes in E+ .. i dont follow all the excessive news. If they exist- notify me

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[MR.]MIRCWAR
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SE Sweden
Re: plusN.cfg | current -> 2.2

Suggestions:

Remove teleportspeed (try playing overkillv3 or dm11 to see what i mean)

Reduce spawnprotection (you get no reward for dominating the map, instead the same guy spawns in your back - even 2 spawnkills in a row on the same person)

bfg - (something really needs to be done. splash kills in really odd situations delayed & from afar. Direct hits on other hand do not kill. Maybe this should be adressed to beast.)

Also perhaps reduce projectile splash (knockback/radius? Maybe this could help to slow down those insane warp speed bfg jumps aswell)

xp_physics 3 would be nice as standard aswell, since i suspect we will be forced to play cups with 7 as it is Sad

Slower thawing speed (it kinda destroys the purpose of freeze and makes it semi tdm, coupled with the new spawnsystem it's chaotic and the nerve in playing is lost.)