[Fixed] Two players spawn in the same point
Hi, i've seen that when i close my server for Fw (using xp_publicServer 0 etc) with all teams locked, sometimes happens that 2 players in the same team spawn at the same time in the same spawn point, and the only way to move is to shot a BFG on the ground. The worst thing is that today this happened but with -->1from red and 1 from blue and it's bad to do a frag in that mode :\. Other strange thing when teams are locked switch seems more slow than when server is open and misses 1 shot.
btw, Marry Xmass to everybody!
Yes this was happening often playing fws. After locking both teams, and hmn + (i might be wrong) but even then spectating camera sometimes moves true different spawn point - that looks like it hanged on one plays and tryes to move but cant, like an old bug from times with 1v1 on 1.03 on tourney3 (or 4.. red map with lava from sides and in center).
yes, also happend to me on beer freeze yesterday.. (xp_publicServer 1?)
_____
epsislow
bump any news on this? kinda annoying, seems to happen on smaller maps.
more spawn point :!: :!:
bump any news on this? kinda annoying, seems to happen on smaller maps.
As with a couple more obscure bugs, no idea whats the cause. It's also not unlikely that its an engine bug after all.
however, u might change spawning system so it occurs less.
if its of any help, remember it didnt happen as much way back in 1.03, its a new bug.
It happened less because spawns were more random, which means more spawnkilling. Now the spawns where the enemy has clear sight are avoided, which reduces the possible spawn places.
Now the spawns where the enemy has clear sight are avoided, which reduces the possible spawn places.
That I have noticed and rocks
however, its unplayable with friendlyfire on, since u get frozen urself by teamkilling and stuff, so how about making it optional to have it on or not? (also we already have spawnkills implented so who cares?
It happens when there are more ppl in server, doesn't depend on plusN, but m8s are workin on it, for the moment we can stay tuned
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