[Fixed] Two players spawn in the same point
Ditto. What possible motivation was there for changing the spawnsystem
at all? The game dynamics has been completely dumbed down and reveresed
as result. In pure english, the spawnsystem sucks ass.
Damn right, what a stupid thing to do to oldschool players.
I mean some people play q3 for many years, memorized all spawns.
Now they have to learn spawns from beginning, this is just making pro players noobs again.
Damn right, what a stupid thing to do to oldschool players.
I mean some people play q3 for many years, memorized all spawns.
Now they have to learn spawns from beginning, this is just making pro players noobs again.
Spawn places are the same. The only difference is that the enemy won't spawn right in front of (or back from) you, or at least not as frequent as before.
Ditto. What possible motivation was there for changing
the spawnsystem
at all? The game dynamics has been completely dumbed
down and reveresed
as result. In pure english, the spawnsystem
sucks ass.
Well, spawn killing was a really serious problem in 1.03. I really hope you guys hadn't forget about it.
no we didnt forgett, but the spawnkill feature in 1.04 totally fixed it, any changes to spawnsystem which also cause this 2 spawn in 1 bug is totally unnecessary!
no we didnt forgett, but the spawnkill feature in 1.04 totally fixed it
The feature is practically only used for ca/ftag gametype, all other gametypes (most noticeable on tournament and tdm) would suffer from the exact same spawn killing problem.
A problem for who? It never was for me, and I don't remember any consensus ever being reached about it.
if you didnt solve this problem, you can ask hiszy*headWarrior as he had same problem on his server and after sometime he fixed it saying it was a problem inside his server.cfg - but this guy doesnt like to help no1 only himself so good luck