QL.insta.cfg

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Laggy
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Re: QL.insta.cfg

imho, in qlinsta need a good anticamper like Noghost. Happy

mzi.ql
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Joined: Apr 2010
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Re: QL.insta.cfg
Laggy wrote:

imho, in qlinsta need a good anticamper like Noghost. Happy

In fact in this cfg shouldnt be anticamp but the reality is different here, a lot of campers, and crying monkeys. You cant change it. Anyway anticamp is good as it is now.

And i'm sure and i know that we will never make 100% cfg from quake live, but always is that chance we can make it as very similar as we can. thats why we need suggestions and more and more for very smillar effect. we cant avoid this anticamp there cuz as i said this 'reality' and focus on these rest.

outofhere!
hook's picture
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Re: QL.insta.cfg
mzi.ql wrote:

@

are you sure about that if you can make the same as it is on this video?

1. Round Begins in.. 3.. 2.. 1.. Fight. - shot (very helpful if you want to have more mates around you during clan war to start fight, not like now you are in separate in the second part of the map and all from your team are somewhere other. then you have these seconds to find your team and pwn in heap)
2. Last standing: "You are the last standing" (to know when you are in lost position or not Winking, good to know it always)
3. You can see your teammates - indicator/marker/whatever, through the wall (i know it works probably like wallhack but its really not possible to make it like that?)

If we want talk about "quake live insta" then it must be quake live insta, not only few elements in cfg and thats all.

g_speed seems higher as 320 in this video! ($pmove_rampjump != 1 in this video too and not default 0
last man standing! need to be set in the e+ mod code/the same with the position or in the custom hud maybe!
....1...2...3... is like clan arena! or add this:

}
Round{	Warmup Respawn = 0;	if ($g_gametype == GT_CA)	{		Mode = MODE_WARMUP;		Reset Flags = RESET_ALL;//RESET_HEALTH | RESET_ARMOR | RESET_WEAPONS | RESET_POWERUPS;		Warmup = 7;		Warmup Respawn = WARMUPRESPAWN_PLAYERS;	}	else if ($g_gametype == GT_FTAG)	{		Mode = MODE_WARMUP;		Warmup = 4;	}	else	{		Mode = 0;		Reset Flags = RESET_NONE;		Warmup = 0;	}

with antycamp is a must have when you ask me ! but a higher Damage could be possible!

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mzi.ql
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Joined: Apr 2010
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Re: QL.insta.cfg

@

then go Big grin

XV!BENEDYKT
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Joined: Jul 2008
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Re: QL.insta.cfg

if hardly do not have that qlinsta cfg, i can do it. i remember what commands he added to config. most important change was about knockback to bodies, as i remember.

mzi.ql
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Re: QL.insta.cfg
XV!BENEDYKT wrote:

if hardly do not have that qlinsta cfg, i can do it. i remember what commands he added to config. most important change was about knockback to bodies, as i remember.

he has, but he is too lazy to place it here.

outofhere!
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Re: QL.insta.cfg
XV!BENEDYKT wrote:

if hardly do not have that qlinsta cfg, i can do it. i remember what commands he added to config. most important change was about knockback to bodies, as i remember.

knockback with adding slithery to fix that ice block effect, thats all bene Happy and thats fixed in v1.7!
i will try some things upcoming days!

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XV!BENEDYKT
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Joined: Jul 2008
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Re: QL.insta.cfg
mzi.ql wrote:

he has, but he is too lazy to place it here.

some1 need to call him to do it. Tongue it will take 5 minuts max. as i remember good, that ver. of config was pretty nice Happy

outofhere! wrote:
knockback with adding slithery to fix that ice block effect, thats all bene Happy and thats fixed in v1.7!
i will try some things upcoming days!

he redefined g_knockback in qlinsta.cfg for sure.
its my lucky shot (iam not sure 100%), but i think in default it is g_knockback 1000, and he changed it to 0.
maybe he changed few more 'standard/default' variables, and put them into config.

mzi.ql
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Joined: Apr 2010
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Re: QL.insta.cfg

I poked him Winking anyway i played today few minutes in Quake Live freeze tag on new the edge map. so niceee gameplay there, except this hitbox and mini lag Call me

hrd
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Joined: Jan 2011
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Re: QL.insta.cfg

Teleport issue can't be fixed in current version of e+, feature to teleport frozen body like a normal one is not implemented, a rest things more or less are fine.

Unfortunately, i can't find change log yet, but in general were fixed issues with overpowered knockback of weapons (which one has every config in e+), too big gain of strafe jumps and something also.

To the future people who gonna finish this work or keep "develop", please don't name config with one name for all versions, keep it 1.8, 1.8.0.1, 1.9 etc in the file name as well as a name of config inside the file, coz later you have to do a stupid workaround with renaming of configs to keep both versions on the server if needed, etc.