QL.insta.cfg

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outofhere!
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Re: QL.insta.cfg
XTERMY [EN] wrote:

animalchik wrote:
XTERMY [EN] wrote:
animalchik wrote:
CTF is a CTF not the RTF if u want different flag behavioral X. play RTF not CTF Winking

Was that directed to my comment? If yes, you didn't understand what I meant. I said (or tried to say) that when you frag the enemy flag carrier the flag should drop where it was fragged (like in QL instaCTF) instead of the flag being attracted to you (like in qlinsta.cfg 1.4). Probably noone has tried to play CTF on that cfg?

now i see what u did mean, that the flag after fraging the carrier is pulled by the strength of the knockback to yours direction instead falling the direction of carrier move

That's it Happy

this ?

Enables the /drop command

* DR_FLAG Enables /drop flag

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animalchik
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Re: QL.insta.cfg
outofhere! wrote:

this ?

Enables the /drop command

* DR_FLAG Enables /drop flag

nope, its look a like pulling knocback that affect only the flag when u kill flag carrier

I am addicted to life.

^t
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Re: QL.insta.cfg

i think this part of code has something to do with the flag issue:

Items {
Items->Shootable = no;
Drop Speed = 1000;
Drop Bouncy = 0.45;
Drop Gravity = yes;
Attackerward -> Drop Speed = 550;
Attackerward -> Drop Bouncy = 0.45;
Attackerward -> Drop Gravity = yes;
}

i don't know anything about drop speed in q3 (nor in ql), but you definitely should set both Bouncy factors in this code to zero.
Attackerward->DropSpeed should be zero as well, imo.


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

XTERMY [EN]
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Re: QL.insta.cfg
^t wrote:

i think this part of code has something to do with the flag issue:

Items {
Items->Shootable = no;
Drop Speed = 1000;
Drop Bouncy = 0.45;
Drop Gravity = yes;
Attackerward -> Drop Speed = 550;
Attackerward -> Drop Bouncy = 0.45;
Attackerward -> Drop Gravity = yes;
}

i don't know anything about drop speed in q3 (nor in ql), but you definitely should set both Bouncy factors in this code to zero.
Attackerward->DropSpeed should be zero as well, imo.

You are right as when you /drop the flag you can drop it far away and bounces ( I forgot to say about that as well).

outofhere!
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Re: QL.insta.cfg
XTERMY [EN] wrote:

^t wrote:
i think this part of code has something to do with the flag issue:
Items {
Items->Shootable = no;
Drop Speed = 1000;
Drop Bouncy = 0.45;
Drop Gravity = yes;
Attackerward -> Drop Speed = 550;
Attackerward -> Drop Bouncy = 0.45;
Attackerward -> Drop Gravity = yes;
}

i don't know anything about drop speed in q3 (nor in ql), but you definitely should set both Bouncy factors in this code to zero.
Attackerward->DropSpeed should be zero as well, imo.

yes you both have right... i change it yesterday and test it. i had the same idea and both bouncys need the zero...

You are right as when you /drop the flag you can drop it far away and bounces ( I forgot to say about that as well).

yes you both have right... i test it yesterday becuase i have the same settings in my mind. both bounceys need the zero!

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outofhere!
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Re: QL.insta.cfg

QLINSTA v1.5 (Okt 29 2011)
==================================
Changelog :

fix : removed qlinsta_ac.cfg

add : xp_noAntiCamp 1/0 cvar in the config

( if ($xp_noAntiCamp != 1) $xp_noAntiCamp = 0; )

if ($xp_noAntiCamp == 1)
Time = 0;
else
Time = 15;
Radius = 300;
Damage = 15;

fix : Capture the flag
* Drop Bouncy
* Attackerward -> Drop Bouncy

Official Servers are updated!

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mi3 * blackfx -C4-BLACKFX
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Re: QL.insta.cfg

Asp, u said that config have normal anticamp, but i watched demos, it' s the same. Players still camping.
150 radius and 100 damage ftw!

outofhere!
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Re: QL.insta.cfg
mi3 * blackfx -C4-BLACKFX wrote:

Asp, u said that config have normal anticamp, but i watched demos, it' s the same. Players still camping.
150 radius and 100 damage ftw!

Proof only Fx Happy

you can test it on the official servers!

Updated also the Public Server with the new cfg..

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Takkie
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Re: QL.insta.cfg

Hi there, I really love this config!

I don't know much about writing configs etc but i noticed this.

I play it with ioquake3 and in the console it gives an error.

it says:

WARNING: assigning unknown <Attribute> maybeStyle in conf/qlinsta.conf on line 229 column 40 Near: ;}

So i checked the config and at the end in the config ( QLinsta 1.5) there are these two lines

Firing Knockback = 0; maybe

Style = WPS_RAILTRAIL | WPS_IMPACT_RAIL;

}

Perhaps that word maybe shouldn't be there?

outofhere!
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Re: QL.insta.cfg
Takkie wrote:

Hi there, I really love this config!

I don't know much about writing configs etc but i noticed this.

I play it with ioquake3 and in the console it gives an error.

it says:

WARNING: assigning unknown <Attribute> maybeStyle in conf/qlinsta.conf on line 229 column 40 Near: ;}

So i checked the config and at the end in the config ( QLinsta 1.5) there are these two lines

Firing Knockback = 0; maybe

Style = WPS_RAILTRAIL | WPS_IMPACT_RAIL;

}

Perhaps that word maybe shouldn't be there?

For your Information! i will update the cfg these days also for a fix in ctf gametype!

Happy that maybe behind the style was a comment from me , i delete that then also!

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