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QL.insta.cfg
is it possible to add unfreeze time? spawn protection?
is it possible to add unfreeze time? spawn protection?
??? spawn protection is added and the thaw time too ![]()
Hello,
Thank you for contacting the QUAKE LIVE Support Team.
Excessive is not part of QUAKE LIVE so we are unable to help you with that. It is not a QUAKE LIVE mod or option.
The QUAKE LIVE Support Team
Ordus
Why u even bother QL Support with that? Seriously.
Why u even bother QL Support with that? Seriously.
I didnt bother them, I just asked about this cfg. it was only question. hmm its Support, so i dont know where is the problem. (?) oO
For me there is no problem, but i would have had never the idea to ask QL-Support something regarding/for Excessive Plus. You also don't call VW-Support if u have a problem with ur Audi.
They belong to the same holding, but they have for sure not any each other relating support.
For me there is no problem, but i would have had never the idea to ask QL-Support something regarding/for Excessive Plus. You also don't call VW-Support if u have a problem with ur Audi.
They belong to the same holding, but they have for sure not any each other relating support.
Ehm, but i had an idea to ask them about that and i'm proud of myself bcuz i tried to get any informations about that cfg. each way is good, must laways try. thats all.
For me there is no problem, but i would have had never the idea to ask QL-Support something regarding/for Excessive Plus. You also don't call VW-Support if u have a problem with ur Audi.
They belong to the same holding, but they have for sure not any each other relating support.
they do support u with stuff even u have audi ![]()
nitpicker, with my last car i was pleased to visit an authorized audi-garage. However, i drive Mercedes in the meantime.
QLINSTA v1.4 (Okt 12 2011)
==================================
Changelog :
fix : removed DM_TELEPORT_SPEED
fix : Freeze Tag like in Quake Live :
before : Thaw Time= 2.2;
after : Thaw Time = -1;
fix : Railgun Knockback
before : Knockback = 0;
after : Knockback = 100;
fix : Hit Box = 1.1;
Hitbox Cylinder = yes;
fix : Railgun : Damage = 100;
add : Railgun : Firing Knockback = 0;
add : DM_NO_FALLING_DAMAGE ( was a recommended by the testers )
add : Teleport Thaw = 1;



