Maps propositions for Excessiveplus

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Re: Maps propositions for Excessiveplus

here is test1 version of asphyx's map.
to test use /map xpteam0

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METEORKID
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Re: Maps propositions for Excessiveplus
JUMPS'FPS! wrote:

nice paint skillz Happy ontopic to thread question - dont rly care much about textures and etc, want smth easy and faster like overkill ot ermap3 but not so big boredom like lunx3dm1

ty and try this map its the fastest ive ever played and it made by e+ map team, it might give you an idea. http://www.excessiveplus.net/files/forum/2010/10/map-xpctf3-v1.0.pk3

on this map i can do a constant 2500 uups its very fast. however not much to look at, should imagine great gameplay maybe.. Big grin


madbringer
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Re: Maps propositions for Excessiveplus
¯¯__█ALI█¯¯__ wrote:

here is test1 version of asphyx's map.
to test use /map xpteam0

Good grief, you actually made something that resembles a map. Winking

Two quick observations:

The differences between levels should be bigger - to space out and give the map more dimension, not make it too flat.

The jump-pad room.. i think it would be cool if there was a bottom level connected to the area beneath the bridge (perhaps even just one area that would encompass those two locations), and the middle level cut beneath the top level that would go beneath the hallway. A few more routes to go through, never a bad idea.

I like the layout, i think it has potential. It just needs to be a bit bigger diagonally and utilize the empty space better.

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Re: Maps propositions for Excessiveplus
madbringer wrote:

¯¯__█ALI█¯¯__ wrote:
here is test1 version of asphyx's map.
to test use /map xpteam0

Good grief, you actually made something that resembles a map. Winking

Two quick observations:

The differences between levels should be bigger - to space out and give the map more dimension, not make it too flat.

The jump-pad room.. i think it would be cool if there was a bottom level connected to the area beneath the bridge (perhaps even just one area that would encompass those two locations), and the middle level cut beneath the top level that would go beneath the hallway. A few more routes to go through, never a bad idea.

I like the layout, i think it has potential. It just needs to be a bit bigger diagonally and utilize the empty space better.

Nice constructive feedback, that I like Winking

For map height asphyx asked me to reduced it. Such as height of stairs becomes half of current one seems better = levels height more reduced

For jumppad room, yes it is planned to add 2 passages : one under bridge, and one to the green slime's room that replaces the actual one on top. Basically, it would be like a greenslime cascade moving under a metalic surface (like lava on q3dm6 on quad entrance).

Note: the black texture on top isn't a sky or a space Big grin just temporary texture like all others

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Matt
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Re: Maps propositions for Excessiveplus
Sander wrote:

Matt wrote:
here it is with all my changes

and add the nice logo Big grin and ur name !!!

I made bridge room larger, added podium.

New version.

http://www.speedyshare.com/files/25606201/mario.pk3 (type ''/map mario'' in console to play)

Plz focus on map concept first. Teleporters, textures, lights, fog, doors after. Iam still thinking columns should be removed. Have any ideas?

And would be nice to see other ppl opinions too.

i thought about ur idea with the colums. will draw later in scool a pic how the room has to look and post it here. thx for ur help

outofhere!
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Re: Maps propositions for Excessiveplus

here some suggestions... a new room with a big window ...

adding 2 towers and some plattforms....

here some other details : i hope not too many for your eyes :

Fragmovies and more Arrow Click ME!

AsphyxEvents Website Arrow Click ME!

outofhere!
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Re: Maps propositions for Excessiveplus

here another suggestion about a map but iam confused now by my own xd: but first we finish the other one..

Fragmovies and more Arrow Click ME!

AsphyxEvents Website Arrow Click ME!

Matt
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Re: Maps propositions for Excessiveplus

it is a bigger map

it has 8 rooms and two houses in the middle

u can see on map spawnpoints and teleporterpoints.

and another version of it xD

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Re: Maps propositions for Excessiveplus

asphyx's map test2, not much changes.

Will add a green slime tank under bridge + pipes connected to jumppad's room + from other side a green slime cascade.

I think the map's name will be Chemical Industry where the semi-oval room will have some of The oval room Big grin

to test use /map xpteam0

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METEORKID
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Re: Maps propositions for Excessiveplus

have ive tested it it seems gud need map objects and more doors which open faster to not block people as they fly thru arena.  ofc its unfinished but the basic layout is there. i would not use pillars in the green slime room but stairs that go around the side of the room. The ladders are cool but people will appreciate a more imposing room entrance/exit feature prolly will involve more stairs as this is what people are used to unless you can think of somethink more inventive (mancannon?lift?both? Winking Tongue ).

its looking good it should play faily well gl dude keep them ideas flooowin Tongue

^^