Maps propositions for Excessiveplus

71 replies [Last post]
madbringer
Madbringer's picture
Offline
Joined: Jan 2006
Posts:
Re: Maps propositions for Excessiveplus
¯¯__█ALI█¯¯__ wrote:

just a guess about's asphyx idea

That's what i meant, yeah.

Another good idea would to make these sketches have dotted lines in places where there are no walls/you can see from one level to the other (for example, i assume you can jump down to level 0 from the bridge). Perhaps even mixed colors and blurred contours for whenever stacked floors overlap, taking advantage of the 3d architectural possibilities is hard when working with 2d drawings.

Matt
Newbie's picture
Offline
Joined: May 2010
Posts:
DE Germany
Re: Maps propositions for Excessiveplus

ye realy good map good job asphyx and ali Big grin

outofhere!
hook's picture
Offline
Joined: Mar 2008
Posts:
Re: Maps propositions for Excessiveplus
madbringer wrote:

¯¯__█ALI█¯¯__ wrote:
just a guess about's asphyx idea

That's what i meant, yeah.

Another good idea would to make these sketches have dotted lines in places where there are no walls/you can see from one level to the other (for example, i assume you can jump down to level 0 from the bridge). Perhaps even mixed colors and blurred contours for whenever stacked floors overlap, taking advantage of the 3d architectural possibilities is hard when working with 2d drawings.

yeah thx ali / mad .. sry was 30 mins on work in my break time... .but the levels and areas are cool now i think .exactly what i ment. potential to make more details or ?.....when anybody want to make it !

yes that was my idea u can jump from bridge to level 0 and go down to level 1 where the teleporter is.but the bridge is only combinated with level 3, what do u think about my theme. the screenshot with the bridge on it ..i think that style texture is cool for the hole map or?

Fragmovies and more Arrow Click ME!

AsphyxEvents Website Arrow Click ME!

Matt
Newbie's picture
Offline
Joined: May 2010
Posts:
DE Germany
Re: Maps propositions for Excessiveplus

yep i like that style of texture.

¯¯__█ALI█¯¯__
xpaliminium's picture
Offline
Joined: Nov 2005
Posts:
Re: Maps propositions for Excessiveplus

ok asphyx, will take ur map on Happy

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

outofhere!
hook's picture
Offline
Joined: Mar 2008
Posts:
Re: Maps propositions for Excessiveplus
¯¯__█ALI█¯¯__ wrote:

ok asphyx, will take ur map on Happy

nice ....thx man..any questions or suggestions call me ...

Fragmovies and more Arrow Click ME!

AsphyxEvents Website Arrow Click ME!

Sander
sander's picture
Offline
Joined: Jul 2009
Posts:
Re: Maps propositions for Excessiveplus
Matt wrote:

here it is with all my changes

and add the nice logo Big grin and ur name !!!

I made bridge room larger, added podium.

New version.

http://www.speedyshare.com/files/25606201/mario.pk3  (type ''/map mario'' in console to play)

Plz focus on map concept first. Teleporters, textures, lights, fog, doors after. Iam still thinking  columns should be removed. Have any ideas?

And would be nice to see other ppl opinions too.

IMPULSE
korso's picture
Offline
Joined: Mar 2008
Posts:
Re: Maps propositions for Excessiveplus

make dedicated topics for ur projects

...Welcome to my world insect...

METEORKID
Forum moderator Rank moderator
Meteorkid's picture
Offline
Joined: Feb 2010
Posts:
Re: Maps propositions for Excessiveplus

hey this is something i made on paint which give you the idea of what a vertical level would/could look like. yea ok its not very neat  but i want to fly up and down as well as horizontally. 

for texture an stuff it would be nice to imitate an tunnel system with even spaced lighting.

some of the cube areas would be tubes/sewer like. also big enough to fly thru Tongue

Tongue if it looks like a mess to you Happy


JUMPS'FPS!
fps's picture
Offline
Joined: Mar 2008
Posts:
Re: Maps propositions for Excessiveplus

nice paint skillz Happy ontopic to thread question - dont rly care much about textures and etc, want smth easy and faster like overkill ot ermap3 but not so big boredom like lunx3dm1