as it can be real?

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cml
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Re: as it can be real?
/ wrote:

this wont help you, it will give you the feeling as you are not 'walking' but 'sliding' on the ground, thats why this cmd was only used while recording an demo.

/
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Re: as it can be real?
cml wrote:

/ wrote:

this wont help you, it will give you the feeling as you are not 'walking' but 'sliding' on the ground, thats why this cmd was only used while recording an demo.

sorry, I wanted to ask about setting g_syncronousclients 1, not about g_synchronousclients Sad

edit:

if g_synchronousclients "1" weapons constantly switches as crazy

BOZO
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Re: as it can be real?
/ wrote:

cml wrote:
/ wrote:

this wont help you, it will give you the feeling as you are not 'walking' but 'sliding' on the ground, thats why this cmd was only used while recording an demo.

sorry, I wanted to ask about setting g_syncronousclients 1, not about g_synchronousclients

There is no difference between g_syncronousClients and g_synchronousClients, except that the first variable doesn't exist any longer. It was a typo and had been fixed with PointRelease 1.27 I think. And don't use this variable in the game! It's only useful when recording a demo.

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Re: as it can be real?
BOZO wrote:

g_syncronousClients

you are sure that it no longer exists / not work more?

BOZO
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Re: as it can be real?

Yes, I am 100% sure. If you still have it in your q3config.cfg then this is just a leftover from the older game version. You can safely delete all occurrences of g_syncronousClients in all of your configs.

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Re: as it can be real?
BOZO wrote:

Yes, I am 100% sure. If you still have it in your q3config.cfg then this is just a leftover from the older game version. You can safely delete all occurrences of g_syncronousClients in all of your configs.

I am 100% sure that feel difference if run it ...

BOZO
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Re: as it can be real?

Yes I believe you, but I bet you used

g_synchronousClients "1", but not
g_syncronousClients "1".

Note the difference!

Those analphabets at id software had a misspelled variable in an older version of the game. If g_syncronousClients "1" has an effect to your game and you are absolutely certain that you are running the latest version of Quake III Arena (v1.32c) then you are the Wizard from Ukraine. Winking

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Re: as it can be real?
BOZO wrote:

Yes I believe you, but I bet you used

g_synchronousClients "1", but not
g_syncronousClients "1".

Note the difference!

Those analphabets at id software had a misspelled variable in an older version of the game. If g_syncronousClients "1" has an effect to your game and you are absolutely certain that you are running the latest version of Quake III Arena (v1.32c) then you are the Wizard from Ukraine. Winking

g_syncronousClients feel difference between 1 and 0 Happy

I even think that feel better when run it

PITBULL[ERA]
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Re: as it can be real?

Hi q3fan,

What Bozo is trying to tell you is that the older command g_syncroniousClients doesn't exists anymore. It is not recognized anymore therefore has no effects at all:

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Re: as it can be real?
PITBULL[ERA] wrote:

Hi q3fan,

What Bozo is trying to tell you is that the older command g_syncroniousClients doesn't exists anymore. It is not recognized anymore therefore has no effects at all:

just edit your q3config.cfg

http://i7.pixs.ru/storage/5/4/4/iypng_7222303_12826544.png