- General POLSKI Topic
- how many quake 3 players E+ still play sometimes
- Quake 3 Weapons Configs Library
- Quake All-stars December 2026 frag night
- DOOM 2 SERVER - UPDATE
- missing graphics in 1++ map
- Steam Q3 Discussion
- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
- Help me with selection Defrag maps
as it can be real?
xp_delagDemo 1...
xp_modeljump 0?
100% of stuff you report has already been discussed and solved already q3fan.
pls stop flooding forums and threads and try to solve stuff urself.
wrote:
wrote:
try xp_truerailshot 1, it will fix the described problem about inaccurate rail ingame.Thanks dude!
That was just a joke!
Awesome. Good job Sherlock!
wrote:
wrote:
wrote:
try xp_truerailshot 1, it will fix the described problem about inaccurate rail ingame.Thanks dude!
That was just a joke!
Awesome. Good job Sherlock!
lmao as if you had really spotted it ![]()
yes ->
g_syncronousClients!!!
omfg, doesnt matter, this command does not exist...
Try cg_potato "213" funny effect
Thanks man.
wrote:
yes ->g_syncronousClients!!!omfg, doesnt matter, this command does not exist...
HAHAHAHAHAHAHAHA
@Bozo, crack ![]()
wrote:
wrote:
yes ->g_syncronousClients!!!omfg, doesnt matter, this command does not exist...
HAHAHAHAHAHAHAHA
@Bozo, crack
Huh? I already said that this command doesn't exist any more:
http://www.excessiveplus.net/forums/thread/as-it-can-be-real?page=2#comment-446071










I don't understand, as it's can not feel...
at least multi-jumping becomes softer, and i will be use
g_syncronousClients "1"if you don't mind!EDIT:
not
g_syncroniousClients<- noyes ->
g_syncronousClients!!!РЕАЛЬНО ВВЕРИТЕ - ВЫ ВСЕ ЗАЕБАЛИ!!