Excessive Plus v2.3

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Ozy
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Re: Excessive Plus v2.3

This is awesome, great news. Thanks Easy for keeping the project alive.

And great to see Edy around, still alive & kicking hehe. Happy

--> Logic: The art of being wrong with confidence..

apollojr'ng
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Re: Excessive Plus v2.3
Ozy wrote:

This is awesome, great news. Thanks Easy for keeping the project alive.

And great to see Edy around, still alive & kicking hehe. Happy

nice to see you around here too Happy

Ozy
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Re: Excessive Plus v2.3
apollojr'ng wrote:

Ozy wrote:
This is awesome, great news. Thanks Easy for keeping the project alive.

And great to see Edy around, still alive & kicking hehe. Happy

nice to see you around here too Happy

Thx dude, n1 sig Happy

--> Logic: The art of being wrong with confidence..

kami
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Re: Excessive Plus v2.3

Very nice work and thanks alot for your time for doign this easy Happy
I just played a bit on elitez Ftag Instagib server, and there are some problems there with this new verison. Evertyime you move model or fov next to corner or turn from a a corner, wall, room etc to a new corner, wall, room etc. the enemy model is very late. Visuel and audio. The model and sound around a half or more second later than it should. At first i thought it was my lag because it often happends with lag, but i start to see it happend every single time even with 0 loss and good ping Happy its hard to play like this and it feels very weird Tongue hope you can fix it soon.

Trinity*ELITE'Z*
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Re: Excessive Plus v2.3

i may be repeating what kami said lol but my experience is, theres some kind of sound delay i.e rail shot, jumps and walking (after enemy is frozen) also cant hear enemy on jump pad, behind a wall or around corners enemy jumps out like a ghost (made me jump a few times lolz)

my problem is if we were playing in teams with this sound delay it could get confusing Happy but if it can kick wh users then great Happy

i hope its not just elitez servers we have this prob on?

edit: sry hiya ozy mate Happy

Trinity*ELITE'Z*

Ozy
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Re: Excessive Plus v2.3
Trinity*ELITE'Z* wrote:

hiya ozy mate Happy

Yo cheers Trin, hope you're cool Winking

Great to see the Stone's rolling.. Happy

--> Logic: The art of being wrong with confidence..

Trinity*ELITE'Z*
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Re: Excessive Plus v2.3

yes mate Happy gd to see u ok to Happy i wont post anymore off topic lol gd to see u mate Happy

Trinity*ELITE'Z*

FASTER OF BORG
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Re: Excessive Plus v2.3

Good to see you back easy long time no see.
Thank you for your effort and hard work (big thumbs up)
First impression seems smoother and more fluid.

Beer.Freezer and borg team pro server has been already updated to xp 2.3.

◀█ BIG BOB
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Re: Excessive Plus v2.3

Haven't tried this yet, will do soon.

Good to see you around Ozy! Hope you're doing good, where's Bunz at?

PS. As you may of known, being offtopic is one of my fortes. Like one of Easy's fortes is not saying shit...



BOZO
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Re: Excessive Plus v2.3

I played a few rounds on our servers and noticed 2 things that are really strange. The first thing is that opponents seem to suddenly pop up out of nowhere or that I was seeing them and for a split second they vanished just to pop up in the scenery again.

The second thing is a phenomenon that I noticed on Vanilla CTF already (which was running the server betas I assume). Sometimes I hear a short beep played from a far distance. The sound actually is the hit sound --> sound\feedback\hit.wav. I am absolutely certain that no player was hit since I was playing a 1on1. I will try to record a demo today to see whether this is also hearable in the demo. Anyway, both things are really really confusing and should be removed.

P.S. Hey Ozy-wan how are you!? Smug