- Quake All-stars December 2026 frag night
- General POLSKI Topic
- how many quake 3 players E+ still play sometimes
- Quake 3 Weapons Configs Library
- DOOM 2 SERVER - UPDATE
- missing graphics in 1++ map
- Steam Q3 Discussion
- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
- Help me with selection Defrag maps
XP Qname 2.0
7. August 2010 - 21:03
#91
Re: XP Qname 1.1
wow, BINDS!!! Thank you, great Java-man ! ![]()
7. August 2010 - 23:46
#92
Re: XP Qname 1.1
Suggestions
1. Add Input cell for Flag code. Write code in cell - load flag in Qname. It's not hard to implement.
2. Add feature to save tag into your config. Program find line with xp_name and replace it.
10. August 2010 - 18:05
#96
Re: XP Qname 1.1
ok now
We love you, we really do! ^.^
16. August 2010 - 11:46
#98
Re: XP Qname 1.1
heh, ali, it wasn't that i asked an alpha-grad for myself, i suggested it as a feature which might be useful ![]()
i'm glad you continued your work. waiting for release! ![]()
20. August 2010 - 10:55
#100
Re: XP Qname 2.0
oh shi-- finally! GJ, ali ![]()
i'm glad you implemented all i suggested and even more ![]()
thanx for your efforts, ali!
ololo. 100th comment
i win










1. Consider it done, nice idea
2. Won't implement as I am planning to have later a full tool-suite for e+ and in each one it is organised apart.
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but will not break my eyes this time like last week, gn.
Soon will release the next version
Wanna avoid seeying mow, skull & co
Check this peacefull place
