- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
- General POLSKI Topic
- Help me with selection Defrag maps
- 5let hogy legyen valami mozgás...
- what server Berlin Underground 2006 name meaning ?
- Hyperactivity from Quake3
- RailOnly cfg
- 24/7 Quake 3 server , cheap cost
- Server stats failing, player names not shown
What enemymodel/color do you use?
13. May 2008 - 1:06
#31
What enemymodel/color do you use?
Razor 2222
Green is easiest to spot in my experience.
13. May 2008 - 8:52
#32
What enemymodel/color do you use?
white tankjr
13. May 2008 - 9:34
#33
What enemymodel/color do you use?
don't belive the green hype, yellow all the way.
(Hi Pannenkoek ^^)
13. May 2008 - 9:52
#34
What enemymodel/color do you use?
I use green Keel
It's good for me ![]()
13. May 2008 - 15:10
#36
What enemymodel/color do you use?
Tank JR 0ggg lime green (almost like yellow).
13. May 2008 - 20:14
#38
What enemymodel/color do you use?
Believe me, I tried yellow enemy models. I got a yellow name and yellow rail trace, but green is just easier to spot with normal picmip values.
For orange, mix red and yellow, it doesn't have its own colour code as far as I know. (Orange?!?)
13. May 2008 - 21:20
#39
What enemymodel/color do you use?
it does, but cant remember it. join to server and test all from 1 to 9 ![]()
14. May 2008 - 7:30
#40
What enemymodel/color do you use?
Green TJ 2222
bye on my croshair









yap i prefer yellow too somehow. currently im playing with this really gay pink/yellow tankjr, but its good to see
I wanted to put a bullet between the eyes of every penguin that didnt wanna screw to save its species.