Vanilla.cfg I v2.3

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outofhere!
hook's picture
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Re: Vanilla.cfg I v2.3
epsiplayer wrote:

drop weapon is good only in tdm (25 sec weapon spawn). in other gameplays not.
___________
epsislow

i can add in config following :

}
	// Team Deathmatch & Capture the Flag
	if (($g_gametype == GT_TEAM) || ($g_gametype == GT_CTF))
		Drop Enable = DR_FLAG | DR_WEAPON | DR_POWERUP;
 
	else
		Drop Enable = No;

that would fix that , also in CTF like it is in QL! but why weaponsrespawn 25 sec ? now its 5 secs by default and in Team Deathmatch 30 secs !

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khaz'
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Re: Vanilla.cfg I v2.3
epsiplayer wrote:

drop weapon is good only in tdm (25 sec weapon spawn). in other gameplays not.
___________
epsislow

Don't have much time but the best example I can find is map Ironworks on ql.
Everyone knows how powerful is LG especially while you shaft very precisely. Now you know how far is LG there and there's absolutely no way a defender like me can leave his base just to get LG and RG for himself. It has to be someone from the team that brings you these two guns. If you really consider disable dropweapons then there's no way defender from your team doing a good job.

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Re: Vanilla.cfg I v2.3

By leaving all these dropping cmds you are making game much more complicated, quake was intended to be simple thats why its so fun to play after all these years, we wont have defenders and attackers anymore but people with good strafe that will only run and bring weapons to stupid camping defenders like some pizza boys. This is just nonsense!

“Do or do not... there is no try.”-Yoda

V1979
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Re: Vanilla.cfg I v2.3

I've lost the thread's line... Let's start from the beginning.

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Re: Vanilla.cfg I v2.3
EVILUTION wrote:


demo's by you or didnt happen Happy

"speedcapture.com/map/q3wcp1/q3wcp1(00-11-016)-vq3(1,XunderBIRD).dm_68"

there you go. Vq3 is all about sticking to the ground in the right moments and that is not possible with ramp jumps.
Just some knowledge, speed in defrag is sometimes calculated in jumps needed instead of ups - if the actual record is by a half second faster you know the person just skipped an extra jump. So bumping people on ramp will just remove control and speed. Furthermore it is the way ment to be played, even the maps are designed for it.

I would really like it if you guys actually try to play it the original way and then report bugs/tell whats bad instead of saying "I am not willed to learn stuff anyways".

PS: Opinions don't matter by noone, arguments do.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

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Re: Vanilla.cfg I v2.3

One more things to consider is this. When flag carrier dies between open doors then when the door close the flag is returned, dont know if that can be fixed but would be nice if door stayed open as long as flag is in between.

“Do or do not... there is no try.”-Yoda

Puma!
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Re: Vanilla.cfg I v2.3

So you've decided to make a million TINY changes that will mess up OUR server based n the recommendations of people that DO NOT PLAY THERE?

Kiss the server goodbye!

EVILUTION
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Re: Vanilla.cfg I v2.3
Puma! wrote:

So you've decided to make a million TINY changes that will mess up OUR server based n the recommendations of people that DO NOT PLAY THERE?

Kiss the server goodbye!

well said


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outofhere!
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Re: Vanilla.cfg I v2.3
EVILUTION wrote:

Puma! wrote:
So you've decided to make a million TINY changes that will mess up OUR server based n the recommendations of people that DO NOT PLAY THERE?

Kiss the server goodbye!

well said

Chatterbox

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Re: Vanilla.cfg I v2.3

can we reduce rocket speed to at least 950? it is overpowered considering spam, especially since vq3 really slows you down.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."