Vanilla.cfg I v2.3

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outofhere!
hook's picture
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ArrowDEAR COMMUNITY
i want present you the Vanilla.cfg version 2.3 ( Beta )

All settings coming from the default.cfg, only some tiny changes as extra Hotfix requested from the community !

************************************************************************************************************
Changelog Arrow vanilla.cfg

- add : Drop Flag, Drop Weapon, Drop Powerup = from khaz requested

 Drop Enable = DR_FLAG | DR_WEAPON | DR_POWERUP;

- change : Railgun Damage 100 to = 80 from sp requested

 }
 
Railgun {
    Damage = 80; 

- change : Gametype Structure for a overwrite security on other servers = from epsi and easy requested

 
g_weaponrespawn = 5;
g_weaponTeamRespawn = 30; 

************************************************************************************************************

Changelog Arrow vanilla.cfg (09.06.2013)

- add Arrow Mute Spectators by default only in Tournament Gametype

$xp_muteSpectators = ( $g_gametype == GT_TOURNAMENT );

- add Arrow Weapon Knockbacks for Rocket Launcher,Plasma Gun,Railgun, BFG

- add Arrow unlagged feature directly in the config

xp_unlagged = 1;

- change Arrow Deleted PHYSICS_RAMP_JUMPS | PHYSICS_DOUBLE_JUMPS

xp_physics = PHYSICS_AIR_STEPS | PHYSICS_STEP_JUMPS;

- change Arrow Weapon Ammo Limit for the Weapons

- change Arrow Speed and Time to Live from the Rockets

Speed = 1000;

Time to Live = 30;

- change Arrow Reduced Damage from Lightning Gun from 8 to 7

Damage = 7;

- change Arrow Hit Box from 1.0 to 1.1

************************************************************************************************************

Changelog Arrow vanilla.cfg (12.06.2013)

- change Arrow Shotgun Ammo from 0 to 10

Ammo = 10;

- change Arrow Rocket Laucher Ammo LImit from 50 to 25

Ammo Limit = 25

- change Arrow Weapon Knockbacks back to default ( default.cfg)

- change Arrow LG Damage back to default ( default.cfg)

Damage = 8;

- change Arrow physics to baseq3 ( vq3 )

xp_physics = no;

- add Arrow modifyItems directly into the config

}
 
Items
{
    Shootable = no;
}
 
modifyItem(0, "item_armor_shard",  "", 25,   5);
modifyItem(0, "item_armor_jacket", "", 25,  25);
modifyItem(0, "item_armor_combat", "", 25,  50);
modifyItem(0, "item_armor_body",   "", 25, 100);
modifyItem(0, "item_health_small", "", 35,   5);
modifyItem(0, "item_health",       "", 35,  25);
modifyItem(0, "item_health_large", "", 35,  50);
 
if (($mapname == "pro-q3tourney4") || ($mapname == "pro-q3tourney7"))
{
    modifyItem(0, "item_health_mega", "", 120);
}
else if ($mapname == "q3dm17")
{
    modifyItem(0, "item_health_mega", "",  45);
}
else
{
    modifyItem(0, "item_health_mega", "",  35);
}
 
modifyItem(0, "item_quad",   "", 120, 30);
modifyItem(0, "item_enviro", "", 120, 30);
modifyItem(0, "item_haste",  "", 120, 30);
modifyItem(0, "item_invis",  "", 120, 30);
modifyItem(0, "item_regen",  "", 120, 30);
modifyItem(0, "item_flight", "", 120, 30);
 
if ( $g_gametype == GT_TEAM)
{
    modifyItem(0, "weapon_*", "", 30);
    //modifyItem(0, "ammo_*", "", 30);  // see below
}
else
{
    modifyItem(0, "weapon_*", "",  5);
    if (($g_gametype == GT_TOURNAMENT) && ($mapname == "pro-q3tourney4"))
        modifyItem(0, "weapon_railgun", "", 15);
    //modifyItem(0, "ammo_*", "", 10);  // see below
}
 
modifyItem(0, "holdable_teleporter", "", 60);
modifyItem(0, "holdable_medkit", "", 60);
 
modifyItem(0, "team_CTF_redflag", "", 30);
modifyItem(0, "team_CTF_blueflag", "", 30);
modifyItem(0, "team_CTF_neutralflag", "", 30);
 
modifyItem(0, "item_health_mega", "", -1, 100);
 
modifyItem(0, "weapon_machinegun",      "", -1,  50);
modifyItem(0, "weapon_shotgun",         "", -1,  10);
modifyItem(0, "weapon_grenadelauncher", "", -1,  10);
modifyItem(0, "weapon_rocketlauncher",  "", -1,  10);
modifyItem(0, "weapon_lightning",       "", -1, 100);
modifyItem(0, "weapon_railgun",         "", -1,  10);
modifyItem(0, "weapon_plasmagun",       "", -1,  50);
modifyItem(0, "weapon_bfg",             "", -1,  10);
 
// all ammo boxes respawn within 40 secs
modifyItem(0, "ammo_bullets",   "", 40, 50);
modifyItem(0, "ammo_shells",    "", 40,  5);
modifyItem(0, "ammo_grenades",  "", 40,  5);
modifyItem(0, "ammo_rockets",   "", 40,  5);
modifyItem(0, "ammo_lightning", "", 40, 50);
modifyItem(0, "ammo_slugs",     "", 40,  5);
modifyItem(0, "ammo_cells",     "", 40, 50);
modifyItem(0, "ammo_bfg",       "", 40,  5);

************************************************************************************************************
Changelog Arrow vanilla.cfg (15.06.2013)

- add Arrow New Custom cvar v_physics

v_physics 0 = Default.cfg physics  ( default )
 
v_physics 1 = Baseq3 physics ( vq3 )
 
v_physics 2 = QuakeLive physics ( quakelive ) 

}if ($v_physics == 1)
 
{$xp_physics = no;}
 
if ($v_physics == 2)
 
{$xp_physics = PHYSICS_QUAKE_LIVE | PHYSICS_STEP_JUMPS | PHYSICS_AIR_STEPS;}
else
 
{$xp_physics = PHYSICS_AIR_STEPS | PHYSICS_STEP_JUMPS;}
 
$v_physics = 0;

************************************************************************************************************
Changelog Arrow vanilla.cfg (16.06.2013)

- change Arrow requested by easy, hotfix for ctf in modifyItem
Deleted

 
modifyItem(0, "team_CTF_redflag", "", 30)
;modifyItem(0, "team_CTF_blueflag", "", 30)
;modifyItem(0, "team_CTF_neutralflag", "", 30);

- change Arrow a solution for all in the physics! Server owner decission!
(you will see in Server description the physics version

Vanilla Excessive v2.3 (VQ3)
 
Vanilla Excessive v2.3 (QL)
 
or just Vanilla Excessive v2.3 with old physics settings

 
if ( $v_physics == 1 ) {
	$xp_physics = no;
	config->version .= " (VQ3)";
}
else if ( $v_physics == 2 ) {
	$xp_physics = PHYSICS_QUAKE_LIVE | PHYSICS_STEP_JUMPS | PHYSICS_AIR_STEPS;
	config->version .= " (QL)";
}
else {
	$xp_physics = PHYSICS_RAMP_JUMPS | PHYSICS_DOUBLE_JUMPS | PHYSICS_AIR_STEPS | PHYSICS_STEP_JUMPS;
}

Interesting quote from easy :

default.cfg has no Physics. It is simply the physics of the last config used or those that have been set in the server.cfg by startup.

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troll-e
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Re: Vanilla.cfg I v2.3

You forget to include "DROP PANTS" option

!@#$%&*( terror )_
terror's picture
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Re: Vanilla.cfg I v2.3
troll-e wrote:

You forget to include "DROP PANTS" option

hahahhaha good 1 xd

thx asphyx Smug

.p4l/:bR.Shady'XYN!
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Re: Vanilla.cfg I v2.3

Power Ups are present in FFA (clan arena and duel are the only ones where power ups aren't widely used, and certain duel maps such as q3tourney1 actually still have them, they aren't config-disabled).

[+]

(*WASP*SH▲DOWKNIGHT) wrote:
nonsense repellent declamatory

outofhere!
hook's picture
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Re: Vanilla.cfg I v2.3
.p4l/:bR.Shady'XYN! wrote:

Power Ups are present in FFA (clan arena and duel are the only ones where power ups aren't widely used, and certain duel maps such as q3tourney1 actually still have them, they aren't config-disabled).

thx for the info, i will fix it asap that powerups not appears anymore in duel and ca . isnt a big problem.

have you more suggestions? would be nice!

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EVILUTION
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Re: Vanilla.cfg I v2.3

increase knockback for plasma and rl in caln arena. well in case someone will play those gametypes
for plasma climb and rocket jump purposes


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V1979
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Re: Vanilla.cfg I v2.3
outofhere! wrote:


- change : Railgun Damage 100 to = 80 from sp requested

 }
 
Railgun {
Damage = 80; 

What for?! This change is from QuakeLive, so, it isn't "vanilla" config but closer to QuakeLive's one. You'd better mix Quake III Arena and Team Arena configs: Q3A's GUI and Q3TA's gametypes, weapons and power-ups.

unique * razer
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Re: Vanilla.cfg I v2.3

the plasmagun on lostworld should have added also)

V1979
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Re: Vanilla.cfg I v2.3
unique * razer wrote:

the plasmagun on lostworld should have added also)

That doesn't concern configs, that's mapping dealt - by changing *.map files with *.bsp files too, or by adding *.add or *.ents files.

outofhere!
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Re: Vanilla.cfg I v2.3
V1979 wrote:

You'd better mix Quake III Arena and Team Arena configs: Q3A's GUI and Q3TA's gametypes, weapons and power-ups.

what for a mix?
Quake 3 Arena is the same as the default.cfg , changes are only :

if ( firstTime() ) {
	$xp_unlagged = no;
	$xp_physics = no;
	$xp_solids = no;
	$xp_muteSpectators = ( $g_gametype == GT_TOURNAMENT );
}

my suggestions:
* Knockback for plasma and rockets are deactivated, maybe Knockback = Damage ?
* what is with the rocket speed, cpma style a bit faster ?

Arrow Edit: i rewrite somethings in the cfg , more overshowable now! updated zip!

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Re: Vanilla.cfg I v2.3

finally fucking deactivate rampjumps and doublejumps?! You can't move at all.

Less arrogance would be healthy