Vanilla.cfg I v2.3

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outofhere!
hook's picture
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Re: Vanilla.cfg I v2.3
!@#$%&*( terror )_ wrote:

outofhere! wrote:
!@#$%&*( terror )_ wrote:
Hmm im not sure but maybe just copy physics from rr v4? U willa hale vq3 + cena physics votable when ill be at Home ill look into this

i only saw rr v6 and there are Physics = 0 or PHYSICS_QUAKE_LIVE or PHYSICS_CPMA included!

Edit: what is with $xp_physics = no; like baseq3 ( isnt it vq3 physics ? )

sorry my bad xd V6 not v4 Smug

this is what v6 physics look like

Quote:

Config {
if ($rr_physics == 1)
{Name = "rr.cfg <rail resurrection v6> QL-physics";}
else
{Name = "rr.cfg <rail resurrection v6> CPMA-physics";}
}

Misc {
if ($rr_physics == 1)
{$xp_physics = PHYSICS_QUAKE_LIVE | PHYSICS_STEP_JUMPS | PHYSICS_AIR_STEPS | PHYSICS_DOUBLE_JUMPS | PHYSICS_RAMP_JUMPS;}
else
{$xp_physics = PHYSICS_CONTROL_FORWARD | PHYSICS_CONTROL_SIDEWARD | PHYSICS_CONTROL_STOP | PHYSICS_RAMP_JUMPS | PHYSICS_DOUBLE_JUMPS | PHYSICS_STEP_JUMPS | PHYSICS_AIR_STEPS;}

$rr_physics = 0;
$pmove_accurate = 125;
$xp_unlagged = 1;

// rr_physics 0 = CPMA physics (default)
// rr_physics 1 = QuakeLive physics

no one will use it with that if else contruct, so we need one available for all acceptable physics! Happy

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Skullheadq3's picture
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DE Germany
Re: Vanilla.cfg I v2.3

to be exact, the proper value we need is xp_physics 0, anything else just causes odd stuff that changes seconds you need from A to B, mapbalance, running into stupid walls etc.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

outofhere!
hook's picture
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Re: Vanilla.cfg I v2.3

************************************************************************************************************

Changelog Arrow vanilla.cfg (12.06.2013)

- change Arrow Shotgun Ammo from 0 to 10

Ammo = 10;

- change Arrow Rocket Laucher Ammo Limit from 50 to 25

Ammo Limit = 25

- change Arrow Weapon Knockbacks back to default ( default.cfg)

- change Arrow LG Damage back to default ( default.cfg)

Damage = 8;

- change Arrow physics to baseq3 ( vq3 )

xp_physics = no;

- add Arrow modifyItems directly into the config

}
 
Items
{
Shootable = no;
}
 
modifyItem(0, "item_armor_shard", "", 25, 5);
modifyItem(0, "item_armor_jacket", "", 25, 25);
modifyItem(0, "item_armor_combat", "", 25, 50);
modifyItem(0, "item_armor_body", "", 25, 100);
modifyItem(0, "item_health_small", "", 35, 5);
modifyItem(0, "item_health", "", 35, 25);
modifyItem(0, "item_health_large", "", 35, 50);
 
if (($mapname == "pro-q3tourney4") || ($mapname == "pro-q3tourney7"))
{
modifyItem(0, "item_health_mega", "", 120);
}
else if ($mapname == "q3dm17")
{
modifyItem(0, "item_health_mega", "", 45);
}
else
{
modifyItem(0, "item_health_mega", "", 35);
}
 
modifyItem(0, "item_quad", "", 120, 30);
modifyItem(0, "item_enviro", "", 120, 30);
modifyItem(0, "item_haste", "", 120, 30);
modifyItem(0, "item_invis", "", 120, 30);
modifyItem(0, "item_regen", "", 120, 30);
modifyItem(0, "item_flight", "", 120, 30);
 
if ( $g_gametype == GT_TEAM)
{
modifyItem(0, "weapon_*", "", 30);
//modifyItem(0, "ammo_*", "", 30); // see below
}
else
{
modifyItem(0, "weapon_*", "", 5);
if (($g_gametype == GT_TOURNAMENT) && ($mapname == "pro-q3tourney4"))
modifyItem(0, "weapon_railgun", "", 15);
//modifyItem(0, "ammo_*", "", 10); // see below
}
 
modifyItem(0, "holdable_teleporter", "", 60);
modifyItem(0, "holdable_medkit", "", 60);
 
modifyItem(0, "team_CTF_redflag", "", 30);
modifyItem(0, "team_CTF_blueflag", "", 30);
modifyItem(0, "team_CTF_neutralflag", "", 30);
 
modifyItem(0, "item_health_mega", "", -1, 100);
 
modifyItem(0, "weapon_machinegun", "", -1, 50);
modifyItem(0, "weapon_shotgun", "", -1, 10);
modifyItem(0, "weapon_grenadelauncher", "", -1, 10);
modifyItem(0, "weapon_rocketlauncher", "", -1, 10);
modifyItem(0, "weapon_lightning", "", -1, 100);
modifyItem(0, "weapon_railgun", "", -1, 10);
modifyItem(0, "weapon_plasmagun", "", -1, 50);
modifyItem(0, "weapon_bfg", "", -1, 10);
 
// all ammo boxes respawn within 40 secs
modifyItem(0, "ammo_bullets", "", 40, 50);
modifyItem(0, "ammo_shells", "", 40, 5);
modifyItem(0, "ammo_grenades", "", 40, 5);
modifyItem(0, "ammo_rockets", "", 40, 5);
modifyItem(0, "ammo_lightning", "", 40, 50);
modifyItem(0, "ammo_slugs", "", 40, 5);
modifyItem(0, "ammo_cells", "", 40, 50);
modifyItem(0, "ammo_bfg", "", 40, 5);

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outofhere!
hook's picture
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Joined: Mar 2008
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Re: Vanilla.cfg I v2.3

so after some days , many people gave me negative feedback about the physics, i will include 3 variants .... default.cfg , baseq3.cfg and quake live.cfg with an xp_physics cvar ... coming soon....

thank you for your feedback

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Skullheadq3's picture
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DE Germany
Re: Vanilla.cfg I v2.3

they shall say whats so bad about physics - because mostly it is just a question of missing skill.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

outofhere!
hook's picture
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Re: Vanilla.cfg I v2.3

************************************************************************************************************
Changelog Arrow vanilla.cfg (15.06.2013)

- add Arrow New Custom cvar v_physics

v_physics 0 = Default.cfg physics ( default )
 
v_physics 1 = Baseq3 physics ( vq3 )
 
v_physics 2 = QuakeLive physics ( quakelive ) 

if ($v_physics == 1)
 
{$xp_physics = no;}
 
if ($v_physics == 2)
 
{$xp_physics = PHYSICS_QUAKE_LIVE | PHYSICS_STEP_JUMPS | PHYSICS_AIR_STEPS;}
else
 
{$xp_physics = PHYSICS_AIR_STEPS | PHYSICS_STEP_JUMPS;}
 
$v_physics = 0;

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Skullheadq3's picture
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DE Germany
Re: Vanilla.cfg I v2.3

I vote again for baseq3 physics. Why change the default if people never show their problems?

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

EVILUTION
fiendsin's picture
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Joined: Jun 2012
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Re: Vanilla.cfg I v2.3
rUnThEoN?! wrote:

I vote again for baseq3 physics. Why change the default if people never show their problems?

baseq physics include rampjumps idjit


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Re: Vanilla.cfg I v2.3

Hi, I was away for some time and lot of things changed in that time. First of all, why are you making this shit changes with vanilla. I play on Vanilla servers for last 2 years and never saw any of people that are making all the changes playing there. I guess thats cause you are noobs on Vanilla and you played some ql so you want it to be more like that crap. Second thing, why don't you just make new cfg and call it some stupid name like PlusN or whatever!? All you voters for changes tell me how many times you played on Vanilla? Its sad to see such a nice cfg destoryed by some people who dont even play there. The people that actually play there hate this crap you made and they dont care about some stupid arguments on forums and just want to have fun. Imagine if I take away bfg and grenade jumps on PlusN would people still have fun play there?

“Do or do not... there is no try.”-Yoda

outofhere!
hook's picture
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Joined: Mar 2008
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Re: Vanilla.cfg I v2.3
_|▲▶█ wrote:

Hi, I was away for some time and lot of things changed in that time. First of all, why are you making this shit changes with vanilla. I play on Vanilla servers for last 2 years and never saw any of people that are making all the changes playing there. I guess thats cause you are noobs on Vanilla and you played some ql so you want it to be more like that crap. Second thing, why don't you just make new cfg and call it some stupid name like PlusN or whatever!? All you voters for changes tell me how many times you played on Vanilla? Its sad to see such a nice cfg destoryed by some people who dont even play there. The people that actually play there hate this crap you made and they dont care about some stupid arguments on forums and just want to have fun. Imagine if I take away bfg and grenade jumps on PlusN would people still have fun play there?

Many People wanted a new cfg with some bugfixes becuase of :
http://www.excessiveplus.net/forums/thread/vanilla-project

      respawntimes of weapons
      the powerups spawn was broken
      Double Jumps are not vq3
      it was no command available for drop flag/weapon/powerups in the cfg
      it was a large amount of ammos in the cfg
      Problem with picking up additional ammo from their spawn
Dear Jado, please compare the default/quake live and the vanilla config and you will see oh its near similar, before you post here some unknown stuff like that! also when iam noob in vanilla i know many things about configs. Happy
for your information, before i made this changes i ask easy (author of that config) if it ok , and it was !
END of Message!

Edit:

****************************************************************

Changelog Arrow vanilla.cfg (16.06.2013)

- change Arrow requested by easy, hotfix for ctf in modifyItem

Deleted

 
modifyItem(0, "team_CTF_redflag", "", 30)
;modifyItem(0, "team_CTF_blueflag", "", 30)
;modifyItem(0, "team_CTF_neutralflag", "", 30);

- change Arrow a solution for all in the physics! Server owner decission!
(you will see in Server description the physics version

Vanilla Excessive v2.3 config->version .= " (VQ3)";
 
Vanilla Excessive v2.3 config->version .= " (QL)";
 
or just Vanilla Excessive v2.3 with old physics settings

if ( $v_physics == 1 ) {
	$xp_physics = no;
	config->version .= " (VQ3)";
}
else if ( $v_physics == 2 ) {
	$xp_physics = PHYSICS_QUAKE_LIVE | PHYSICS_STEP_JUMPS | PHYSICS_AIR_STEPS;
	config->version .= " (QL)";
}
else {
	$xp_physics = PHYSICS_RAMP_JUMPS | PHYSICS_DOUBLE_JUMPS | PHYSICS_AIR_STEPS | PHYSICS_STEP_JUMPS;
}

Interesting quote from easy :

default.cfg has no Physics. It is simply the physics of the last config used or those that have been set in the server.cfg by startup.

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