Trouble loading custom bot names
26. May 2025 - 17:20
#52
Re: Trouble loading custom bot names
The Quake3e engine you use is based on IOQuake3, and the IOQuake3 developers cut out the g_botsFile function because of its unstable behavior in different situations. People used it ineptly, which is why errors often occurred.
In general, there are both ready-made engines and open source code. If someone wants to use a new engine with this function, they will have to correct the code and then compile it into the engine themselves. But I doubt that there will be many such enthusiasts.
Changed:
Removed my instruction on returning g_botsFile to Quake3e code. It's a bit more complicated.
Yes, I've realized that this command doesn't work on the modern engine. However, I haven't found any clear explanation as to why or what exactly has changed. In any case, the .pk3 way solves the issue.