[suggestion] survival-like play mode : add xp_deathreward variable

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leejinRMX
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Re: [suggestion] survival-like play mode : add ...

The score of each player is by default the same as the number of frag.
I would like to be able to have the
score = frags - deaths
Having stats at the end of the match is different than changing the score rule.
It is possible to extend the way the score is calculated, included different score for each weapon or having a chain bonus as already mentionned.

.DA|ULTRA.
Ultra D's picture
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Re: [suggestion] survival-like play mode : add ...
leejinRMX wrote:

The score of each player is by default the same as the number of frag.
I would like to be able to have the
score = frags - deaths
Having stats at the end of the match is different than changing the score rule.
It is possible to extend the way the score is calculated, included different score for each weapon or having a chain bonus as already mentionned.

I see now! Happy
it's basically not racing people for frags, but for efficiency to win!

efficiency of 50%=10 frags & 10 deaths = 0 points (10-10)

efficiency of 100%= 10 frags & 0 deaths = 10 points? (10-0)

D3L1GH7 wrote:
Okay guys, next time I wanna waste time on a useless topic I'll call you.

leejinRMX
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Re: [suggestion] survival-like play mode : add ...

Exactly !
I've made a mod for the standard q3a, but I will be far more appealing with e+ mod.
Hope it will be possible !

.DA|ULTRA.
Ultra D's picture
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Re: [suggestion] survival-like play mode : add ...
leejinRMX wrote:

Exactly !
I've made a mod for the standard q3a, but I will be far more appealing with e+ mod.
Hope it will be possible !

k then, gl with that!

D3L1GH7 wrote:
Okay guys, next time I wanna waste time on a useless topic I'll call you.

rUnThEoN?!
Skullheadq3's picture
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Re: [suggestion] survival-like play mode : add ...

that will implent tons of camping...

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

D e c e m b e r
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brb24hours's picture
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Re: [suggestion] survival-like play mode : add ...

I would add some balancing factor making the game harder for high score player (making it harder to keep high score). For example more the score - slower you shoot// Otherwise I do not see that great difference from ordinary FFA

leejinRMX
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Re: [suggestion] survival-like play mode : add ...

I see you have all good idea with custom rules to make the game more strategic/balanced.
The force of E+ is to be very customizable. And the use of xp variable can make an unique game mode.
If you have already played Halo, and Halo 3, you known there lot of parameters to manage to make your own ruled match. Take a look at http://halowiki.net/p/Default_Gametypes for more details.
It will be great to make a list of the variable needed to change the match rule in a more strategic way.
I have already proposed one :
xp_deathreward default 0 : will be added to the player score when he die.
Here some from the read messages:
xp_fragchain default -1 : define the number of frags made in one life to make a chain of frags.
xp_fragchain_bonus default 0 :will be added to the player score when he is reach the number of frags of a chain
xp_fraglimit1 default -1 : define the the number of frags to make to obtain associate bonuses
xp_fraglimit1_speed default 1: define the speed factor that applies when you reach the xp_fraglimit1
xp_fraglimit1_life default 100 :define the life limit that applies when you reach the xp_fraglimit1
xp_fraglimit2 default -1 : etc...

Happy