[suggestion] survival-like play mode : add xp_deathreward variable
Hi All !
Thanks for the work made on e+, it is really great.
I used to play with few co-worker during the mid-day pause, and I will enjoy to see some enhancements to e+.
The main enhancement I hope to see, is to have a variable like xp_deathreward (default 0 ), that will determine the number of frag rewarded to a killed player for its death.
Here an example :
leejinRMX kill his nemesis Winnie, then leejinRMX scores a +1 frag
when Winnie scores an xp_deathreward value (-1) as he is dead.
It makes the game more strategic as It is important not to die to reach the score limit.
The score is now calculated
score = nb frags - nb deaths
Thanks to reply if you enjoy this kind of improvment
Best regards,
leejinRMX
I think this suggestion can be achieved easily, as I ve made it avaible for the standard q3a mode.
I've edited g_combat.c in player_die(...) function adding a
AddScore( self, self->r.currentOrigin, -1 );
at the right place.
Here is the mod, copy it in your <quake3 directory>/survive
Choose survive in mods list.
When a frag is made the attacker score a point (as usual)
and the killed player lose a point (unless its score is 0 but not when the attacker use the gauntlet)
f1
yea not bad idea, could be popular! GL
Tell it more detailed please
means whenever u die, u loose a score.
now you lost me on example, why would you need the negative points? is there some limit for negative points or? that would be pure rape and even bigger score difference when some better player connects to server...
I thought it will be bonus frags for killing streaks (kill streak of 5 (5 frags in a row with 0 deaths)= +1 frag in total frag count, streak of 10= +5 frags (cause it's harder) or sth like this)
nice idea
It is exactly what I'm telling. The players I used to play with like to have a positive ratio frag/death.
so you would have games with less points displayed in final result? are there some rules for match ending if you get your opponent to -10 points or what?
frag/death ratio is already displayed in efficiency meter at the end of every match, 50%+ efficiency = more frags than deaths...
it's look cool
It is exactly what I'm telling. The players I used to play with like to have a positive ratio frag/death.