railonly instagib e+ clan tournament

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echooo ^
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Re: railonly instagib e+ clan tournament

it is more complicated Hee hee for example: twt against intel - you pick first map and pick one from 3 gametypes. intel do the same - pick a map and gametype (except already played gametype). tie is by map elimination and gametype which left is the one to be played.

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Re: railonly instagib e+ clan tournament
echooo ^ wrote:

it is more complicated Hee hee for example: twt against intel - you pick first map and pick one from 3 gametypes. intel do the same - pick a map and gametype (except already played gametype). tie is by map elimination and gametype which left is the one to be played.

Then fix it on the first post, that all was clear

Blitz
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Re: railonly instagib e+ clan tournament
/ wrote:

echooo ^ wrote:
it is more complicated Hee hee for example: twt against intel - you pick first map and pick one from 3 gametypes. intel do the same - pick a map and gametype (except already played gametype). tie is by map elimination and gametype which left is the one to be played.

Then fix it on the first post, that all was clear

Lol everything is clear Smug just problem is in my opinion who pick first gametype Happy?



epsiplayer
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Re: railonly instagib e+ clan tournament

ref coin toss or 1v1 gauntlet?
_____
epsislow


RAVENNA
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Re: railonly instagib e+ clan tournament

so if one team win 2:0, one gametype won't be played? Wtf? xd

To be a rock and not to roll.

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Re: railonly instagib e+ clan tournament

hmm coz of starting gametype makes some confusion i think that the best solution be if the first gametype be fixed for each round as below:

1th round - ctf as for the starting gametype, winner choose gametype for second map
2th round - tdm as for the starting gametype, winner choose gametype for second map
3th round - ftag as for the starting gametype, winner choose gametype for second map
4th round cft as for start .... and so on

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Re: railonly instagib e+ clan tournament

just tie map TDM mb?

echooo ^
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Re: railonly instagib e+ clan tournament

there are 2 changes in tournament cfg - i missed point with spawn and anticampprotection. now it is added in current cfg (link updated). also regarding the issue with fair game - i think, that most reliable will be gauntlet challenge 1v1, representants of both clans, winner will pick up first gametype and map for the cw. since cfg is updated - big request to all server administrators that provide war servers for the games to upload asap. since this are last hours for sign in to the tournament. tomorrow ill post game schedules, i hope all is going to be on time Winking

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Re: railonly instagib e+ clan tournament
echooo ^ wrote:

there are 2 changes in tournament cfg - i missed point with spawn and anticampprotection. now it is added in current cfg (link updated). also regarding the issue with fair game - i think, that most reliable will be gauntlet challenge 1v1, representants of both clans, winner will pick up first gametype and map for the cw. since cfg is updated - big request to all server administrators that provide war servers for the games to upload asap. since this are last hours for sign in to the tournament. tomorrow ill post game schedules, i hope all is going to be on time Winking

I think, else mistake leave "Void Teleport" and apply very strong repulsive enemies

RIX!·SOUL·
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Re: railonly instagib e+ clan tournament
/ wrote:

echooo ^ wrote:
there are 2 changes in tournament cfg - i missed point with spawn and anticampprotection. now it is added in current cfg (link updated). also regarding the issue with fair game - i think, that most reliable will be gauntlet challenge 1v1, representants of both clans, winner will pick up first gametype and map for the cw. since cfg is updated - big request to all server administrators that provide war servers for the games to upload asap. since this are last hours for sign in to the tournament. tomorrow ill post game schedules, i hope all is going to be on time Winking

I think, else mistake leave "Void Teleport" and apply very strong repulsive enemies

f1 for void teleport if that was your point