QL.cfg v1.0

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rUnThEoN?!
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Re: QL.cfg beta3

ehem madbringer - its other way round - models are scaled down to the hitbox.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

madbringer
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Re: QL.cfg beta3

They were in the beta.

edit: oh you mean in e+, when you decrease the hitbox size, the models are scaled down as well? If so then ok, didn't know that.

rUnThEoN?!
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Re: QL.cfg beta3

no, im saying that in quakelive models are scaled down to fit the hitbox - the default length should have been same since engine is based on it.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

(HK) GoddaM
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Re: QL.cfg beta3
rUnThEoN?! wrote:

10%? that would make a factor of 0.8889

10% scaling up on your previous calculation (0.85) ends up at 0.935, i would say your first calculation was a pretty spot on in terms of comparison.

would be nice if e+ models would scale to hitbox, we know it can be done (remember april 1st easter egg Happy )

^t
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Re: QL.cfg beta3

cfg updated, but hitbox is still 0.9


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

mzi.ql
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Re: QL.cfg beta4

illca u are my master _O_ very well work m8.

^t
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Re: QL.cfg beta4

np. but still, there're few issues. the most important, imo, is different switch time, according to mad's note.


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

(HK) GoddaM
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Re: QL.cfg beta4

uploading the ql maps to the e+ map database as i write this. you can see details of all maps i have uploaded here-> http://www.excessiveplus.net/blogs/easy/missing-maps?page=1

should be available to download from ftp://ftp.excessiveplus.net/maps/_incoming/ in approx 1 hour.

madbringer
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Re: QL.cfg beta4
^t wrote:

np. but still, there're few issues. the most important, imo, is different switch time, according to mad's note.

I wouldn't worry about it too much, i suspect it's my very own subjective feeling. And even if it's not, it's close enough.

!@#$%&*( terror )_
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Re: QL.cfg beta4
madbringer wrote:

^t wrote:
np. but still, there're few issues. the most important, imo, is different switch time, according to mad's note.

I wouldn't worry about it too much, i suspect it's my very own subjective feeling. And even if it's not, it's close enough.

yey lets make a ql ranking on e+ and start a league asap !!
just like e5r xDDD