QL.cfg v1.0

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ASSCARI * DSS
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Re: QL.cfg beta2

Also in ca, after getting point by team all is reseting and couting down from 10 secs, so its divided on rounds. And also would be nice to gather points by taking damage on opponent, dunno if its possible.

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madbringer
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Re: QL.cfg beta2

Actually, the warmup between rounds in ca is 7 seconds. In tag it's 4.

mzi.ql
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Re: QL.cfg beta2

In actualy cfg doesn't exist warmup like on ql (7 sec).

^t
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Re: QL.cfg beta2

mad, kris & asc, thanx for info. will fix.

edit:

ASSCARI * DSS wrote:
Also in ca, after getting point by team all is reseting and couting down from 10 secs, so its divided on rounds. And also would be nice to gather points by taking damage on opponent, dunno if its possible.

madbringer wrote:

Actually, the warmup between rounds in ca is 7 seconds. In tag it's 4.

Krisu wrote:

In actualy cfg doesn't exist warmup like on ql (7 sec).

well, as for round-based gameplay, i didn't add it: this requires xp_matchmode cvar to be set to value '2'. i'm not sure that weapon cfg whould mess with such cvars: if you use it on public server, matchmode != 0 can be abused, e.g. by using 'lock' cmd. besides, you always can do it in server start script (like 'set xp_matchmode 2'), and i can modify ql.cfg so that it sets different round warmups which are only available when xp_matchmode set to '2' and also accepts non-zero roundlimits. what do you think guys? or maybe devs can make round-based gameplay independent of xp_matchmode?


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

madbringer
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Re: QL.cfg beta3

Yeah that would be good. It's not a big deal, as long as the "frags" are counted as separate rounds. It would be ideal if it could be exactly as in QL, but that's up to the devs.

edit: just tested it on ascari's server, looks good. The switchtime feels weird though, like it's a bit faster than in QL. Might be just placebo.

rUnThEoN?!
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Re: QL.cfg beta3

well, if the ql hitboxes are same length as q3 hitboxes, we could calculate the average diameter.

if the length of normal q3 hitboxes is 2, the length of the cylinder will be 2.

if we look on q3 hitboxes in a 45° angle, we see a length of 2.828 compared to the normal 2 of q3.

so if you want bit smaller hitboxes which are ql alike - try a factor relativ to 2.414 which means a hitbox value of 0.85

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(HK) GoddaM
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Re: QL.cfg beta3

does the hit box size value apply the ratio to volume of the box? if so height will be an issue (assuming the cylinder is of a vertical orientation and e+ settings adjust box on 3 axis)

^t
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Re: QL.cfg beta3

thanx for info, skull, but i found this:

Quote:
Increased size of hit cylinders:
Increased hittable region of players by 10% to more closely mimic the area of the old cuboid region.

http://www.quakelive.com/forum/showthread.php?12429-Site-Update-March-15-2011

i think it's better to keep current 0.9


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

rUnThEoN?!
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Re: QL.cfg beta3

10%? that would make a factor of 0.8889

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

madbringer
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Re: QL.cfg beta3

Yeah, but see what Goddam said, you can't just make them bigger/smaller in one or two dimensions, the whole volume is affected. It's impossible to make them as in QL, but making them just a bit smaller is a decent solution.

Also, i'm fairly sure QL hitboxes are not of the same lenght as the Q3 ones. Right now, the ones in QL scale near-perfectly to tankjr.