QL.cfg v1.0

115 replies [Last post]
^t
smasherchif's picture
Offline
Joined: Oct 2009
Posts:

Here's QL.cfg 2011.07.03

most recent changes:
-chg: cfg now uses 'bunch of ql physics' introduced in e+ 2.2;
-add: CA has now scoring system like in OSP;
-add: all weapons, except bfg and hook, are now available during warmup;
-chg: round-based gameplay in CA is available regardless of xp_matchmode & roundlimit values;
-chg: shotgun settings updated to what can be seen in e+ changelog;
-chg: cfg now uses hit cylinder instead of hitbox;
-chg: thaw radius is now 98 units.

thanx go to author of original cfg Kyto, and also to Epsi & Asc for useful linx, also to Mad & Easy for essential info, and to all who gave feedback & tested stuff Winking

enjoy.

Login or register to view attached files


.p4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

CANDYMAN
candyman's picture
Offline
Joined: Aug 2010
Posts:
Re: QL.cfg beta1

yesss thanks !!!!"

ASSCARI * DSS
Gohan's picture
Offline
Joined: Aug 2006
Posts:
Re: QL.cfg beta1

Feel free to join here and test this cfg. There is loaded ql.cfg and CA gametype Happy

ip: WWL War SrV
password: ds

Mouse: Logitech mx518
Mousepad: Zowie P-TF SpawN Edition
Headphones: Sennheiser HD202

xDD LoL AndyRocket)))
n1xin's picture
Offline
Joined: Dec 2008
Posts:
Re: QL.cfg beta1

good news. thx ^_^

madbringer
Madbringer's picture
Offline
Joined: Jan 2006
Posts:
PL Poland
Re: QL.cfg beta1

FFA fraglimit = 50
Hitboxes are a little smaller in QL (not sure by how much, since it's not only by size, but also by shape, cylindrical vs square).
All armor have the same damage reduction (0.66, i believe).
SG is 5x20 in all gametypes.

Oh yeah, and tag:
Survivors from the winning team do not respawn, keep weapons, ammo, current health and armor.
You spawn with gauntlet, mg, sg and pg.

mzi.ql
mzi's picture
Offline
Joined: Apr 2010
Posts:
Re: QL.cfg beta1

omg Surprise very well work _O_

^t
smasherchif's picture
Offline
Joined: Oct 2009
Posts:
Re: QL.cfg beta1
madbringer wrote:

FFA fraglimit = 50
Hitboxes are a little smaller in QL (not sure by how much, since it's not only by size, but also by shape, cylindrical vs square).
All armor have the same damage reduction (0.66, i believe).
SG is 5x20 in all gametypes.

Oh yeah, and tag:
Survivors from the winning team do not respawn, keep weapons, ammo, current health and armor.
You spawn with gauntlet, mg, sg and pg.

many thanks, will update cfg asap.


.p4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

mzi.ql
mzi's picture
Offline
Joined: Apr 2010
Posts:
Re: QL.cfg beta1

is one problem when i want load gametype ftag. Rocket Launcher doesn't work on this gametype.

i think error is here?

Rocket Launcher {

if ( $g_gametype == GT_CA ) { // CA

Ammo = 50;

AmmoLimit = 50;

} else {

Ammo = 0; -> must be 25 or 50?

AmmoLimit = 25; -> must be 50?

^t
smasherchif's picture
Offline
Joined: Oct 2009
Posts:
Re: QL.cfg beta1

true, krisu, thanx for reporting. but madbringer said that on ftag you spawn without rocket, so it doesn't matter anymore Tongue

madbringer, plz a little more details: are there items/ammo/armors/powerups on ftag? and what amount of ammo you get with guns when you pick them?

madbringer wrote:

All armor have the same damage reduction (0.66, i believe).

strange, imo. are you sure?


.p4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

mzi.ql
mzi's picture
Offline
Joined: Apr 2010
Posts:
Re: QL.cfg beta2

If Clan Arena gametyp:

Must be: Start Weapon = WP_ROCKET_LAUNCHER;

Now is: Start Weapon = WP_LAST_USED;

madbringer
Madbringer's picture
Offline
Joined: Jan 2006
Posts:
PL Poland
Re: QL.cfg beta1
^t wrote:

madbringer, plz a little more details: are there items/ammo/armors/powerups on ftag? and what amount of ammo you get with guns when you pick them?

All items, armor, ammo, powerups are available (except bfg and ql specific weapons like nailgun).

You spawn with:
125 health, degrading to 100.
No armor.
mg + 100 ammo.
sg + 10 ammo.
pg + 50 ammo.
----
Pickups give:
sg: 10 ammo.
gl: 10 ammo.
rl: 10 ammo.
lg: 100 ammo.
rg: 10 ammo.
pg: 50 ammo.

^t wrote:

madbringer wrote:
All armor have the same damage reduction (0.66, i believe).

strange, imo. are you sure?

100%. Neither vq3 nor QL have, or ever had, a tiered armor system. The only difference between them is the amount of armor points they provide.