[Closed] xp_nomip

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TraX [EN]
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I got kicked on 1.04 with pb for cvar xp_nomip. On my console i see default is 2047 and latched 511.

http://imagesup.de/picture.php?code=fjngv4d8zfolhx84intq

Can somebody help me?

rUnThEoN?!
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[Closed] xp_nomip

write it in baseq3 config also
vid_restart helps too .@

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TraX [EN]
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[Closed] xp_nomip
rUnThEoN?! wrote:

write it in baseq3 config also
vid_restart helps too .@

Baseq3 i will try. But with vid_restart dont work. Same prob. latched 511 Sad

Ty Skullhead

With baseq3 it worked.

NecrogeddoN
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[Closed] xp_nomip

There's an explanation of the xp_nomip in the changeslog, I actually had a talk with Beast about it the other night cause I was messing with my settings (don't like 510, changed it to smth else). Part of the problem seems to be interference with cg_nomip. Your values must be the same or one will over-ride the other, for some reason (?), I don't know.

Anyway, in changeslog you find this:

lagstard wrote:

chg: new options for xp_noMip bitmask, the full list is:

1 Lightning bolt
2 Plasma projectile and explosion
4 Rocket explosion
8 Grenade explosion
16 Bullet explosion
32 Rail trail
64 BFG explosion
128 Blood explosion
256 Smoke puff
512 Shadow marks
1024 Wall marks

If I recall correctly there's also a nomip calculator somewhere online if you don't know what to use.

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lagstard
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[Closed] xp_nomip

xp_nomip has new options and thus it can be different from 511. Anyway, i dont understand why is it restricted on that server, its not a cheat var or anything. You can have whatever values you want on that cvar, even invalid ones and it wont cause side effects.

Btw, the reason why it appears "latched" is because you need to restart your client (a vid_restart will do the job as skull said) for the cvar to take effect.

Also, cg_nomip does not exist on e+.

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NecrogeddoN
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[Closed] xp_nomip
lagstard wrote:

Also, cg_nomip does not exist on e+.

For some reason having it set to something different from the xp_nomip value in my cfg (must've been a remnant from CS or Ufreeze?) made it not work right. So even if it's not supposed to be there on E+, if you don't have a tailor-made cfg just for E+ and it gets in there from your VQ3 cfg, this is what will happen. lol. Just remember my cfg is made from many years ago, and it was certainly before I knew all this mod-specific stuff about E+. I must've left it in there not knowing for certain.

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