missing graphics in 1++ map

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JIVA
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what can i do for it ?

in map 1++ are missing graphics

can i upload pk3 with fix ?

superbad!
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Re: missing graphics in 1++ map

test with a clean copy of quake (no other maps in baseq3) and confirm the textures are still missing. I've seen a few maps become broken with missing textures when certain other maps are present in the directory that conflict.

Deathadder | Goliathus Speed | Filco Majestouch | 9800x3D | 64GB | GTX 1080 | Xonar Essence ST | Sennheiser HD598

JIVA
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Re: missing graphics in 1++ map

but i want other maps in rotation.txt too , its not solution

Anabolic 007
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Re: missing graphics in 1++ map

Superbad said everything correctly. I will just explain the reason step by step and give instructions.

What is the problem?
The server doesn't use map textures or shaders. The server only reads the .bsp file, from which it gets the map geometry. When you launch the client and connect to the server, your client only accepts the server's geometry rules and loads textures from your own .pk3 shader files. This means that the problem is not in the server part, and the map rotation file has nothing to do with it. Your problem is in the client side.

How to solve the problem?
So we're solving a client-side issue that doesn't involve map rotation, but rather a texture issue. You have some kind of map that breaks the textures of 1++ maps. How to find this map that is poisoning the life of your 1++ map? The easiest way to do this is by using the binary enumeration method.

JIVA
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Re: missing graphics in 1++ map

fact the map 1++ have break with another map is known fact
maps 1++ and different maps are in conflict , but what exactly i have to change ?
maps i have cca 100 in baseq3
going half methods i can try disable half then second half , then quartals atc to find maps what is in conflict

i only ask if somebody have this issue before me , i mean it must be known problem many times before

JIVA
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Re: missing graphics in 1++ map

i cant find it
i try to run map 1++.pk3 in multiplayer - create - start ffa game with bots , local not online game (skirmish)
when 1++ is presented in baseq3 without any other maps only pak0.pk3 - pak8.pk3 - it run with graphics ok
i try to testing with maps from baseq3 there are cca 120 pk3 files
i add half of it cca 60 pk3 to baseq3 and run skirmish , graphics was normal in 1++
after i add more cca 25 pk3 it continue normal graphics
when i was at point - add pk3 with more maps for example osp.pk3 or wtf.pk3 bgmp.pk3 or q3wpak.pk3 this bundles , it stop showing 1++ in list for use as skirmish
i try test map bundle pk3 with 1++ for example wtf.pk3 and 1++.pk3 presented without other maps - it avaiable 1++ to use as skirmish , and it was everytime without bug

looks like when in baseq3 is more maps with bundles as wtf, osp, bgmp, q3wpaks etc , it dissalow me to test 1++ , it not shown taht map in map select for skirmish

whe i combinate all bundles one by one with 1++ presented in baseq3 it never show glitch

i still dont know which map conflicts

JIVA
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Re: missing graphics in 1++ map

in my baseq3 on server side and on local baseq3 folder are exactly these pk3 >
https://drive.google.com/drive/folders/1vdQKk6WUS0p0sXmlAF2m6sJ_yxegsC_r?usp=sharing
phlease help me find glitch 1++ graphics what conflicts ?? i cant find it

Anabolic 007
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Re: missing graphics in 1++ map

In principle, with this approach, you can ask the waiter to cut the steak to save yourself time.

JIVA
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Re: missing graphics in 1++ map

i have found information
when i have all pk3 presented in baseq3 and then run skirmish , then open console and type /callvote map 1++ map load then i see graphics are normal , so no glitch
when i play online on server where is exactly the same maps , glitch appear in 1++ !!

JIVA
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Re: missing graphics in 1++ map

something must different now i test online server and glitch are no more !!

looks like i am mad now

Anabolic 007
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Re: missing graphics in 1++ map

Write the server address