Client Setup & Configuration Help

Client questions, configurations and troubleshooting.

Map Rotation

Im almost done configuring my server to correct my older post.
I still need map rotation...
this is the code i put in my config.cfg file:
// this will be executed before each map
timelimit: 30
f

Help with server config...

I decided to make a server for excessive plus, so i began to configure it
suceeding with most of the process, until i got to the point where i couldn't
add a certain feature...

I had MultiJump,

Rail Color

Can anyone tell me how to change the color of my railbeam into green for example? Changing the effects color in the playersetup doesnt work!

Thx a lot

WernFrag

Memory problems

Aight, i need some help here, every now and then i get this error popping up at the end of the game, and at rare random in game occasions:

Hunk_Allocatetempmemory: failed on some_numbers_here

If

Special kind of bot

I tried to google this but came up with no use-able results. So i guess i better try here. I want to develop a bot for my self that doesnt move doesnt shoot doesnt jump doesnt do anything.

Shader problems possibly? idk?

uhm... im a 1.16 and im very interested in coming into 1.32. I've recently downloaded this mod since it seems so completely bad ass compared to .16 noghost, and also i have downloaded defrag.

Servers..

Ok Multiple users in my house use the same cd key on quake 3 so we know not to get on wen another is playing but yesterday the other user in the house could get only 10 servers or none at all and im n

CD-ROM spin-up

Hi all

I really dont know if this is problem, but sometimes when i start play or in middle of game my CD-ROM spin-up. Can i remove that by some command ?

r_overbrightbits problem

Is there a way to make this command work...by work I mean when u set it to a value higher then 1 (in example 5)...

quake III problems

at first hello @ all
today i installed my q3 new cause it had too much problems Thinking
so, the only to two things, i installed more where pointrelease 1.32 and 1.03 e+ mod.

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