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- xp_enemyHeadModel does not work
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Rail Color
Can anyone tell me how to change the color of my railbeam into green for example? Changing the effects color in the playersetup doesnt work!
Thx a lot
WernFrag
/xp_colors 2222
/xp_colors 2222
nope :} thats changing ur skin color :}
wernfrag.
in cfg, or console
seta color1 "2" [beam color]
seta color2 "2" [the spot it leave on walls, ground, u wont see it if u set cg_marks '1']
not exacly first numer of xp_colors is a rail color, second head, third torse, last legs
im still do wonder witch e+ uses
im still do wonder witch e+ uses
buahahahahaa
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wrote:
im still do wonder witch e+ usesbuahahahahaa
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whats funny??
u wont see it if u set cg_marks '1'
cg_marks "1" = marks on walls are turned on
cg_marks "0" = marks on walls off ![]()
and thx for that colorinfo, didnt know that before.
Greetz
LeeT
can u give all ur enemys a specific color, and to ur team another color? is that possible?
can u give all ur enemys a specific color, and to ur team another color? is that possible?
extample:
seta model major/xp
seta xp_colors tttt
set cg_forcemodel 1
seta xp_enemyModel keel/xp
seta xp_enemycolors eeee
*tjosty wrote:can u give all ur enemys a specific color, and to ur team another color? is that possible?extample:
seta model major/xp
seta xp_colors tttt
set cg_forcemodel 1
seta xp_enemyModel keel/xp
seta xp_enemycolors eeee
for some reason i have troubles with force model and modes other than team modes (tdm, freeze, ctf...). It seems to overwrite xp_enemymodel so, you should bind something to cg_forcemodel 0, to deactivate it in ffa and 1v1, otherwise everyone will be your model xp_color, and not xp_enemymodel, xp_enemy color.







Thx a lot