whats the problem with 1v1 negative players time ?
example
1v1, 3 people on server after some maps rotation some players (loser or waiting one) gets negative time after fight - meaning it will not participate in rotation, and all next rounds will be skipped to him (he should automatically join to fight)
that's unacceptable - every time fix negative times, with /reconnects on 1v1 mode
its not /away or not spectator problem,
how to fix it ? to what it is related ?