zombieN.cfg | 2.3

9 replies [Last post]
¯¯__█ALI█¯¯__
xpaliminium's picture
Offline
Joined: Nov 2005
Posts:

Hello,

This config is Seebz idea and is just for fun Happy

We have tested it together with rail against 12 mr.gauntlet and was so fun (they won in dm1 xD)

I have also tested it as zombie vs xaero that was really hard to reach him, but possible.

I could imagine only fun playing against humans (few survivors and many zombies Laughing

zombieN 2.3 Features :
================================================================================

  • This config is just a light modification of rebounceN which is a modification of plusN
  • zombieN needs rebounceN and plusN files to work
  • You choose the team to join, Zombies or Survivors
  • Zombies have gauntlet only
  • Survivors have railgun only
  • 2 modes for Gauntlet only (1 & 2), default=1
    • xp_Rbc_GA = 1 GA : Super Speed
    • xp_Rbc_GA = 2 GA : Turbo Speed
  • the current used modes are drawn in config name ( example: ZombieN Config 2.2 ( GA:1 ) )
  • This config idea was initiated by Seebz tx Happy
================================================================================

To download :
===========
choose to download all what you need in one zip :

  • zombieN2.3All.zip
or each package alone :
  • zombieN2.3.zip
  • rebounceN2.3.zip
  • plusN2.3.zip
Note that you can use updated versions of plusN or rebounceN to load same ZombieN config.

Enjoy Happy

Login or register to view attached files

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

*ZMB*SEEBZ*
Seebz's picture
Offline
Joined: Oct 2007
Posts:
zombieN.cfg | current -> 2.13

hehehe, that was fun! Also, I think it's a good aim practice! Try it out ppl Winking

¯¯__█ALI█¯¯__
xpaliminium's picture
Offline
Joined: Nov 2005
Posts:
Re: zombieN.cfg | current -> 2.2

Updated to fit rebounceN/plusN 2.2.

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

·[RY|AN]·
Ryan9119's picture
Offline
Joined: Nov 2007
Posts:
Re: zombieN.cfg | 2.2

Very nice mod, played with a few mates, everyone in the zombie team set their model to bones, was a laugh:P

¯¯__█ALI█¯¯__
xpaliminium's picture
Offline
Joined: Nov 2005
Posts:
Re: zombieN.cfg | 2.2

tx Happy

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

¯¯__█ALI█¯¯__
xpaliminium's picture
Offline
Joined: Nov 2005
Posts:
Re: zombieN.cfg | 2.3

Cfg update to have plusN 2.3 features

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

[x]noshit-abs-
Offline
Joined: Jul 2007
Posts:
Re: zombieN.cfg | 2.3

Well, it's nice idea. Me and Ragir we made such a cfg. in the past and we called it actually like zombie.cfg.
However in our version the player was equipped with mg and sg and that was much better than with rail. Maybe You could make second version with mg/sg only (eventually You could add granade launcher). It could be more like from classical horror movies with zombies Tongue

H4XX0R
Offline
Joined: Nov 2015
Posts:
Re: zombieN.cfg | 2.3

there's no survivor/zombie selection screen. it automatically sets everyone as zombies.

BENG . HUN
beng's picture
Offline
Joined: Jul 2008
Posts:
Re: zombieN.cfg | 2.3

yes bcos we ruin all the rules and living as real free blood seeker xD

cybersaint
Offline
Joined: Jun 2024
Posts:
IN India
Re: zombieN.cfg | 2.3

This looks awesome cant wait to download these and try