Weapon Trails E+

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Apelli
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Joined: Jan 2016
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PLEASE, HELP!Are weapon trails part of cgame,ui etc compiled dlls or there is a way to make them work?
Cause when I added gun models(weaphits too) from another mod I found into my unmodded original quake 3 arena, to play on latest e+, the trails of these modded weapon models, which you can see on the screenshot, have disappeared, although the models loaded are from that mod.
(Grenade Launcher, Rocket Launcher, BFG are affected (Also, the detonations are from original quake3, not the weapon ones, for example, explosion of RL should be of blue color, but it is a default explosion))

EVILUTION
fiendsin's picture
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Joined: Jun 2012
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Re: Weapon Trails E+

You have to make sure that the modded weapon pack is loaded last, quake by default loads packs in alphabetical order, add a few z's in the name of your weapon pack and check with us again.


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Apelli
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Joined: Jan 2016
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Re: Weapon Trails E+

Actually, I edited(overwrote) the original pak files with the modded ones (copypasted), so I can't guess why exactly do the guns do not load the trails and explosions, although everything already is in the base pak file.

Apelli
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Joined: Jan 2016
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Re: Weapon Trails E+

I reinstalled original Q3, and added models/weaphits folder from modded weapons Quake3 as a z-zz-pak9.pk3
It successfully has overridden rocket launcher explosion with blue one, but trails have not appeared, and bfg explosion is still old rocket-like red color.

Apelli
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Joined: Jan 2016
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Re: Weapon Trails E+

After deleting .tga files of explosion from models\weaphits\bfgboom folder in my additional pk3, leaving only jpegs, the boom is back to normal green one, nice!

Apelli
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Joined: Jan 2016
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Re: Weapon Trails E+

We can close the thread, thanks to your advice to override, but not to overwrite files, I've managed to get what I wanted, great thanks!
P.S.Cute Yami-chan Happy