In my server, when the timelimit hits 0, it bugs.... The map is restarted and after that the timilimit hits 0 again, and again the map is restarted again timelimit hits 0 and so on....
Please reply ....
include a rotation
hurrenson: "This idiot is apparently not familiar with a rail/sniper style."
I have a rotation: [code:1]timelimit: 30 capturelimit: 10 g_gametype: 4
q3ctf1//1 q3ctf2//2 q3ctf3//3 q3ctf4//4 mkbase//5 ZB_CTF_1//6 q3w2//7 q3w3//8 q3w4//9 q3w5//10 q3wcp1//11 q3wcp2//12 q3wcp3//13 q3wcp4//14 q3wctf3//15 q3hockey//16 pigskin//17 overkill_ctf//18[/code:1]
it obviously doesnt seem to work (ur rotation)
remove that //xy or leave at least a space betweem map and //xy
It seems to work now lol: [code:1]timelimit: 30 capturelimit: 10 g_gametype: 4
q3ctf1 //1 q3ctf2 //2 q3ctf3 //3 q3ctf4 //4 mkbase //5 ZB_CTF_1 //6 q3w2 //7 q3w3 //8 q3w4 //9 q3w5 //10 q3wcp1 //11 q3wcp2 //12 q3wcp3 //13 q3wcp4 //14 q3wctf3 //15 q3hockey //16 pigskin //17 overkill_ctf //18[/code:1]
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I have a rotation:
[code:1]timelimit: 30
capturelimit: 10
g_gametype: 4
q3ctf1//1
q3ctf2//2
q3ctf3//3
q3ctf4//4
mkbase//5
ZB_CTF_1//6
q3w2//7
q3w3//8
q3w4//9
q3w5//10
q3wcp1//11
q3wcp2//12
q3wcp3//13
q3wcp4//14
q3wctf3//15
q3hockey//16
pigskin//17
overkill_ctf//18[/code:1]