In my server, when the timelimit hits 0, it bugs.... The map is restarted and after that the timilimit hits 0 again, and again the map is restarted again timelimit hits 0 and so on....
: A juvenile idiot - that was what had to be proved
: I think that God's got a sick sense of humor... and I think that God's plans are soon unfurled
: I don't want to start any blasphemous rumours
But I think that God's got a sick sense of humour
And when I die, I expect to find him laughing
: "Super stupid" is inaction - what most people do. It’s no big deal that I didn’t know about this tool. I’ll unblock those guys
: pyr gave dsharpe his quake3, so they wanted to play each other
: the modified engine is often used in the osp community, yes its hacked. the way it works is if your server runs the same engine you can enable or disable x_ values on the client to customize the gameplay further. its super stupid, you find it on github.
I have a rotation:
[code:1]timelimit: 30
capturelimit: 10
g_gametype: 4
q3ctf1//1
q3ctf2//2
q3ctf3//3
q3ctf4//4
mkbase//5
ZB_CTF_1//6
q3w2//7
q3w3//8
q3w4//9
q3w5//10
q3wcp1//11
q3wcp2//12
q3wcp3//13
q3wcp4//14
q3wctf3//15
q3hockey//16
pigskin//17
overkill_ctf//18[/code:1]