[Suggestion] Xp_Specmodel for whole team

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rUnThEoN?!
Skullheadq3's picture
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DE Germany

right now there is just 0 (off) and 1 (enables specific model for the one u spec).

just to make it easier while watching demos for cheaters (wrong sound sources by keel teammates) how about introducing a 2 value for having whole team have their original model while speccing? (this is actually the version how its done in cpma for example)

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eu.jeff
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NL Netherlands
Re: [Suggestion] Xp_Specmodel for whole team

that would be just perfect, wh not make it default that you see the whole red/blue team as youre model instead of just 1 player

BOZO
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Re: [Suggestion] Xp_Specmodel for whole team

Yes this sounds very good! I would love to have this option! Happy

P-ERK *WGVD*
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Re: [Suggestion] Xp_Specmodel for whole team

i know it is only slightly related.. but is there any possiblity to force teammates to have a certain model?

it is totally annoying playing with noobs that have tankjr and sound like enemys

-C4-ASURAN
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Re: [Suggestion] Xp_Specmodel for whole team

@Perk - yes u can..

//seta cg_forceModel "1"

XTERMY [EN]
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Re: [Suggestion] Xp_Specmodel for whole team

*bump*

Just wondering if that is going to be implemented anytime soon

^t
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Re: [Suggestion] Xp_Specmodel for whole team

oh, i thought it's been already implemented. F1.


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3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.