rr.cfg | v6

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alienM
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Re: rr.cfg | v6 [10.02.2013]
outofhere! wrote:

Bingo! That is what I said. In library I can find 2 versions of qlinsta and 2 versions of r4e configs. That is good example. I wish that I can find same things for rr config.

You Fuckers
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Re: rr.cfg | v6 [10.02.2013]

The bullet hole looks so right in your head,
like it'd been missing all along.
The blood streaked across your face
like some twisted lover's deformed lipstick trace.
Staring at your reflection
wondering how you're still alive.
Wondering if she's somewhere laughing,
deciding whether to let you die.

"if one has to be scared to lead a decent life his weakness is obvious" (cit.)"I do not hunt freaks, freaks hunt me" (cit.)"Lady, – he whispered with concern, your
eyes are so empty" (cit.)

animalchik
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Re: rr.cfg | v6 [10.02.2013]

all fine and okay, but tbh i like promode physics and it demands more skill and increases game speed, i even would like to play promode in qlinsta, since i don't understand why not, since there is no rail jumps i could have a lot of fun by surprising enemies by movement

making rr a vq3 physics is a serious downgrade, witch reduce the speed of the cfg

idk why ppl vote for vq3 the only one conclusions that comes to my mind that they are to slow and campy to play promode

lets make a test mkay, i already hit sensitive spot in other topic, who is capable of making 20 b2r jumps (i need to go now so i have made only 20 anyway i think 95% of ppl will fail on this) in this mood? willing to test yourself? or prove me wrong? post a demo of 20 jumps on default e+ cfg (125fps, no cheating please)

I am addicted to life.

[MR.]RIDDLER
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Re: rr.cfg | v6 [10.02.2013]

Just tested this out and I have to say, it's 10x better than that qlinsta shizzle - that is boring as fuck. This is much more balanced. Thawing time isn't ridiculous in relation to the rail cycle. Seems a LOT less campy, thus offering quicker gameplay. It's actually possible to win in 1vs3 situations, etc etc.

And I agree with Sir Animalchik above. CPM physics ftw. This cfg is exactly what railonly should like in e+ imo.

animalchik
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Re: rr.cfg | v6 [10.02.2013]

ok ok guys please stop to post demos u proved the point...

I am addicted to life.

!@#$%&*( terror )_
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Re: rr.cfg | v6
!@#$%&*( terror )_ wrote:

Rail Resurrection v6 (rr.cfg)
/rr_physics 0 = cpma-physics (default)
/rr_physics 1 = ql-physics
/map_restart or /load rr


GENERAL SETTINGS
rail damage = 500
gauntlet damage = 999 (kills instantly)
railgun cycle = 1100
rail knockback = 120
g_speed = 320
multijumps = 0
gauntlet team knockback = 150

respawning with health = 300
max health = 600
respawning with armor = 0
max armor = 600

respawn time = 1.0
anti camp time = 10
thaw time = 3.3 (same as plusN.cfg)

Default physics are now back to CPMA-physics
To change physics - /rr_physics "number"
"0" for CPMA-physics (defualt)
"1" for QL-physics
and /load rr or /map_restart


ITEMS TO COLLECT:
quad damage
spawns = 90 seconds
active = 30 seconds
battle suit
spawns = 90 seconds
active = 30 seconds

small health

spawns = 25 seconds
health = +15
armor shards
spawns = 25 seconds
armor = +15
yellow armor
spawns = 45 seconds
armor = +100
red armor
spawns = 60 seconds
armor = +200
mega health
spawns = 60 seconds
health = +600


MAPS
- date : 15.02.2013 (will add map ents on request)
- List : q3dm0->q3dm17, q3tourney1->q3tourney6, pro-q3dm6, pro-q3dm13, pro-q3tourney2, pro-q3tourney4, poq3dm5, overkill, cpm9, q3dm6remix, mkexp, cpm14, q3dm11+, 6++, 7++, ospra3map1, ermap3;


Thanks:
- asphyx
- darky
- thor

DON'T:
- REPORT BUGS PLEASE,
- COMMENT PHYSICS, BOTH ARE THERE SO STFU

U CAN TEST THIS CFG ON THIS SERVER
~ unique !FTAG! rr.cfg ~ 176.57.129.81:25590

DR*DIABLO
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Re: rr.cfg | v6

i think now it's great how the cfg is compiled, cpm physic by default, most important maps ents added and those extra items, apart from fix (if there could be) bugs i don't see nothing more to improve, at least for now. gj.

3M'darkangel
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Re: rr.cfg | v6 [10.02.2013]
animalchik wrote:

ok ok guys please stop to post demos u proved the point...

Big grin


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway

XV!BENEDYKT
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Re: rr.cfg | v6 [10.02.2013]
3M'darkangel wrote:

animalchik wrote:
ok ok guys please stop to post demos u proved the point...

Big grin

darky we are waiting for your 20 jumps.
fala we are waiting for that how ou will explain to peoples how is better running than walking and what is more healthly for them Winking
every1 here is dufferent player. cannot imagine that they like more vq3 than cpm? not every1 can incrase such speed in first and later jupmps, but if want they can.... if you strafe... not every1 is walking themselfs by presing shift also (slow walking button). one do it better other do it worther. but not every1 likes to play quake what looks more like aircraft tgame than standard quake game since years with similar engine to other original quake games. cpm means that what means wykastrowac faceta zeby ladniej spiewal.

3M'darkangel
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Re: rr.cfg | v6 [10.02.2013]
XV!BENEDYKT wrote:

3M'darkangel wrote:
animalchik wrote:
ok ok guys please stop to post demos u proved the point...

Big grin

darky we are waiting for your 20 jumps.

here u have 40? not sure how much i've done, its to late and im to tired today and lost the count on them, if this competition was about ''making 20 perfect'' b2r let me know, cos i was just jumping without care of fail or not xd so here u have many b2r from me in default.cfg , now go and make urs x) .
but lets better say who can make this? Big grin


or

damnit offtopic :F


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway