Quake 3 ingame camera problem

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(*WASP*PARADISE*)
Creating Paradise's picture
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Hello. My issue (and I'm not alone on this one for sure) is that when you die you need to click "fire" in order to move the camera and see for instance where the enemy is going. This is really useless and it's actually annoying. Can the developers fix this please?

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XV!BENEDYKT
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Re: Quake 3 ingame camera problem

paradise its cool, because now camera STOP at direction to place from where you was killed. In older relases it wasnt work and you wasnt able sometimes to know from where you was killed.
what is the problem to click? problem was when you wasnt know from where you died

(*WASP*PARADISE*)
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Re: Quake 3 ingame camera problem

Ok I understand, but many people including me hate it. They should make a command available to disable this. That would be better.

Laptop: Sony Vaio 3D: VCPFX215FX/BI with 1TB SSD Samsung 850 Pro.
Mouse: Logitech G502 Proteus Core.
Pad: Logitech G240.
Keyboard: Logitech K800
Earphones: Westone ES5 Custom IEM with Emerald Green (Envy) Faceplate
Line out Dock: Whiplash Elite Micro TWag V2 Eclipse w\Oyaide plug
Amplifier: Pico Slim Silver
Music player: iPod Classic 7th Gen 160 GB black

eu.jeff
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Re: Quake 3 ingame camera problem

We generally should go back to 1.03 Tongue cuz now its just fucked ( FOR ME )

2!S*Monk!
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Re: Quake 3 ingame camera problem

in 1.3, the camera switch directly to the player who kill you. it was really better to see where the projectile come from.

(*WASP*PARADISE*)
Creating Paradise's picture
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Re: Quake 3 ingame camera problem

1.03 was better in a LOT of ways indeed. Thanks for commenting on my post.

Laptop: Sony Vaio 3D: VCPFX215FX/BI with 1TB SSD Samsung 850 Pro.
Mouse: Logitech G502 Proteus Core.
Pad: Logitech G240.
Keyboard: Logitech K800
Earphones: Westone ES5 Custom IEM with Emerald Green (Envy) Faceplate
Line out Dock: Whiplash Elite Micro TWag V2 Eclipse w\Oyaide plug
Amplifier: Pico Slim Silver
Music player: iPod Classic 7th Gen 160 GB black