[POLL] Your r_picmip personnal value.
 wrote:
 wrote:3 - because almost all the integers contain the digit 3
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epsislow
Ahahaha  Good article
 Good article  Thanks for sharing Epsi!
 Thanks for sharing Epsi!
Using 3 for picmip as well 
 wrote:
 wrote:wrote:
r_picmip 12 because I do not know what is this shitbut you knew very well how to download and use hacks in past?
you watched the movie "8 Mile"? you say what everyone knows. KO  nub
 nub
r_picmip 5 ftw.
picmip 5
r_picmip 0! Graphics ftw, btw, if you can't see your opponent in real clear maps, then I don't know what to say lol, you color your enemy, you make it bigger by using larger models like tankjr or keel or w/e, and you still need help to hit them? GG 0 picmip ftw.
 wrote:
 wrote:r_picmip 0! Graphics ftw, btw, if you can't see your opponent in real clear maps, then I don't know what to say lol, you color your enemy, you make it bigger by using larger models like tankjr or keel or w/e, and you still need help to hit them? GG 0 picmip ftw.
this actually makes sense 
r_picmip 0. higher value destroys visually of the game.
0 since I like good visuals.
0 motherfuckers, the legend that you see enemys better with picmip 16 is a joke.
Of course you dont see better with picmip (maybe only in some rare situations or specific map), but it is a matter of taste, i dont see any good visuals on 0 also.. its highly outdated anyway ..  sometimes even looks better with picmip  , but definitly not affect on skill of the player. Played 3-4 years with 0 picmip, then switched to 5 and kinda like it. But blood and corpses are definitely only disturb, totally no reason to keep it on.
, but definitly not affect on skill of the player. Played 3-4 years with 0 picmip, then switched to 5 and kinda like it. But blood and corpses are definitely only disturb, totally no reason to keep it on.


 
 


 
  
 
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