plusN/plus CFG suggestions

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NecrogeddoN
necrogeddon's picture
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Joined: Feb 2006
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plusN/plus CFG suggestions
mow Q [EN] wrote:

ehm, plusc u can fire actually 12 trillion nades and enemy doesnt die.

imo a direct hit should always kill.

I'm talking about the BFG Grenades tho. They do huge splash damage (e.g. 300), I don't think it's needed to have such high damage. Half that would be sufficient, otherwise everyone just runs around spamming BFG Thinking

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xpaliminium's picture
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Joined: Nov 2005
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plusN/plus CFG suggestions

for grenade you need high skill to kill with one shot cos grenade doesn't go straight, but follows the gravity and isn't too fast.

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[MR.]DOCTOR
DoctoR-PHC's picture
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Joined: Oct 2005
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plusN/plus CFG suggestions

weapon moving works pretty good in cpma at least in CA gametype...

i agree with skull - too powerfull grenades driving to spamming down from the edges but should be used for moving...

an example - in biathlon if skier moving left side of track and pick some power-up and reaching fire-point he can hit only 3 targets of 6, and the skier who prefer to move right side of track won't take this power-up and then he should hit all 6 targets to continue without penalty distance.
Maybe its not an enforcement it's motivation to move left side... But for what that should be done???? its unnecessary changes imho, biathlon good enough without them, but if organizers decide to make all tournaments with it, every1 are enforced to use it to take part in tournaments...

the same way in e+, whatever side i move to reach the enemy i have equal chances at fire-point... and that's what i'm fighting for!

p.s. hope u'll understand my badglish Happy