Physics

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)[///DI50|¯)ER▄_
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I'm pretty sure I have it setup right.. but the vq3 style physics doesn't quite match.

For example the strafe jump on q3dm6, rail to bridge. doesn't take much effort in this mods vq3 physics compared to defrags vq3 physics.

epsiplayer
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intact-epsilon's picture
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Joined: Dec 2006
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Re: Physics

maybe it's about g_speed value?
check it to be 320
and xp_physics 0

for me it feels the same however don't try to compare with quakelive's bridge2rail jump since there they limited the maximum speed from circle jump...
_________
epsislow


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Skullheadq3's picture
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DE Germany
Re: Physics

acceleration is same enough that you shouldn't feel much diff in a unspecific trick like b2r. so how about giving more detail?

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

^t
smasherchif's picture
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Re: Physics
epsiplayer wrote:

maybe it's about g_speed value?
check it to be 320
and xp_physics 0

for me it feels the same however don't try to compare with quakelive's bridge2rail jump since there they limited the maximum speed from circle jump...

wait a minute, wasn't circle jump speed limited in baseq3/defrag as well? smth like 540 ups, no? when jumping on a horizontal plane, ofc.


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

)[///DI50|¯)ER▄_
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Re: Physics

my config settings for the physics ( are they right? i was going from docs )

(for vq3 physics)
$xp_physics = 8;
$g_speed = 320;
$g_gravity = 800;

(for cpm physics)
$xp_physics = 7;
$g_speed = 320;
$g_gravity = 800;

not sure about more detail.. probably just confuse people. all i can say is the rail to bridge jump doesn't take much strafe effort to make. if i do it like in defrag mod, i over strafe the jump in this mod.

^t
smasherchif's picture
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Re: Physics
)[///DI50|¯)ER▄_ wrote:

my config settings for the physics ( are they right? i was going from docs )

(for vq3 physics)
$xp_physics = 8;
$g_speed = 320;
$g_gravity = 800;

(for cpm physics)
$xp_physics = 7;
$g_speed = 320;
$g_gravity = 800;

these are correct settings. but i suggest you using named constants, like this:
$xp_physics = PHYSICS_NO_RAMP_JUMPS;   // bq3
$xp_physics = PHYSICS_CONTROL_FORWARD | PHYSICS_CONTROL_SIDEWARD | PHYSICS_CONTROL_STOP;   // cpm

in this case one don't have to remember what all these numbers mean.

about wrong feeling: are you sure you don't have a code that overrides your settings above? also, check if your cfg is really loaded. it might have some syntax errors and thus might not be loaded.


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.