MWAR MAP DEVELOPING STATUS & OPINIONS

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Matt
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Re: MWAR MAP DEVELOPING STATUS & OPINIONS

here is the logo with red cross Big grin i solved it to ake it originaly with red from gothic style.

zip file = tga format

Sander
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Re: MWAR MAP DEVELOPING STATUS & OPINIONS

New version - new logo.

http://www.speedyshare.com/files/25905705/mario.pk3

(/map mario)

still no feedback about lighting

Matt
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Re: MWAR MAP DEVELOPING STATUS & OPINIONS

yo sander nice to see that. i am @ friends home so i can't look in map. can u tell me which logo u used? or upload an screenshot so i can see how it looks thx Big grin

Sander
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Re: MWAR MAP DEVELOPING STATUS & OPINIONS
Matt wrote:

yo sander nice to see that. i am @ friends home so i can't look in map. can u tell me which logo u used? or upload an screenshot so i can see how it looks thx Big grin


edit and its lighting with r_gamma 1.3 Still dark?

AnyoneSays
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Re: MWAR MAP DEVELOPING STATUS & OPINIONS
Sander wrote:

New version - new logo.

http://www.speedyshare.com/files/25905705/mario.pk3

(/map mario)

still no feedback about lighting

didnt tested latest version but previous one .. was much better with lightning then the others Happy i will test this version soon Happy thx for ur doing Happy both of cause Happy

many Happy i love Happy

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Using ur brain, finding a solution, beside an excisting rule and have an agreement.

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*ZMB*SEEBZ*
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Re: MWAR MAP DEVELOPING STATUS & OPINIONS

Will test soon

superbad!
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Re: MWAR MAP DEVELOPING STATUS & OPINIONS

seems i already have a mario.pk3 (another map with same name). therefore maybe you should change it?
Title : Mario Arena
Date : 28/01/2000
Filename : mario.pk3
Author : Pen-Pen (Baptiste Ossola)
Email Address :
Description : This level is the castle in Mario 64 (N64)

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METEORKID
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Re: MWAR MAP DEVELOPING STATUS & OPINIONS

I realy like this room however the entrance you sealed to the bottom right of the piture i prefered open as i feel its harder to get around the map (it doesnt flow as well)

needs to be something here. also room to light.

Redo this ceiling the flesh texture goes out side the horse shoe shaped bar and there too much of it so looks plain. also the seem between the mouth and the flesh texture is baddd Tongue i would redo ceil and not atempted to lengthen the upper mouth.

ok this is a spot the difference xD imo the top picture is better than the bottom piture. these are both paths out of the same room. its the bit at the top of the corner stair. the top one has cutted brush the bottom a boring long bevel plz add brush to bevel but with no arch just straight up. ( prolly should just of drew on the picture but im lazy Tongue)

the room with the haste/quad/regen darken it down under the platform so all them glowing textures and shaders stand out more. (and do this where lots of lightcasting textures/shaders are.)

also their is one low cross texture light near stair somewhere but it dont look right (becasue its closer to the floor than all the other ones so look brighter because of stairs) remove it please Big grin.

ok thats enough of my nitpicking for now keep going dude also i like the new logo Smug


Matt
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Re: MWAR MAP DEVELOPING STATUS & OPINIONS

the new logo fits good in map. and lightning is good for me.

Sander
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Re: MWAR MAP DEVELOPING STATUS & OPINIONS
METEORKID wrote:

I realy like this room however the entrance you sealed to the bottom right of the piture i prefered open as i feel its harder to get around the map (it doesnt flow as well)

needs to be something here. also room to light.

Redo this ceiling the flesh texture goes out side the horse shoe shaped bar and there too much of it so looks plain. also the seem between the mouth and the flesh texture is baddd Tongue i would redo ceil and not atempted to lengthen the upper mouth.

ok this is a spot the difference xD imo the top picture is better than the bottom piture. these are both paths out of the same room. its the bit at the top of the corner stair. the top one has cutted brush the bottom a boring long bevel plz add brush to bevel but with no arch just straight up. ( prolly should just of drew on the picture but im lazy Tongue)

the room with the haste/quad/regen darken it down under the platform so all them glowing textures and shaders stand out more. (and do this where lots of lightcasting textures/shaders are.)

also their is one low cross texture light near stair somewhere but it dont look right (becasue its closer to the floor than all the other ones so look brighter because of stairs) remove it please Big grin.

ok thats enough of my nitpicking for now keep going dude also i like the new logo Smug

Theres a reasons this ex(doorway) to be sealed. The main goal is to prevent fps drop. This room and the large area with fireplace are the locations with most fps drops, means they cant be together. And the second reason, if i open this place, there will be no sense for teleports since u can see one tp from another. And 2 mutch entrances for this room ofc.

About ''deep throat'' room (i called so in teamoverlay). It has slightly redone. Now its same like in original q3dm1 map. Also light shader near stairs is removed.

!better draw picture! Happy

And if u want to try with bots here is the new version

http://www.speedyshare.com/files/25916409/mario.pk3

if u are satisfied with lights, then some hints, areaportals and team overlay locations left to be done. Then map will be finished.