ioquake3 server from violence

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rUnThEoN?!
Skullheadq3's picture
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Joined: Dec 2005
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DE Germany
Re: ioquake3 server from violence

it is not about ping delay, but about the way a player enters a room.
It is based on own ping though, since its calculated on srv based position

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

VIOLENCE
xDiloc's picture
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Joined: Mar 2010
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RU Russian Federation
Re: ioquake3 server from violence

I tried some testing and came to the conclusion that the delay appearance models there's. Is very strange because before the release, i also tested it many times but it works as it was intended. As has noticed the skull wallhack working, because is not spreads on the spectator mode as cmd wallhack2, cheats, etc (it also works on punkbuster if you have rcon or hack), if you have other data can tell us about them. This was done advisedly, but you can limit the number of connections from a single ip. I think is need make a new code based on the ideas that was previously as regards awh. About ping I do not understand, what you talking. Server use the standard netcode.

I do not have to do with the developers edawn, excessiveplus and other but the server can work with any of these mods including defrag on platforms windows and linux (x86,x64 arch) servers.

At the moment i stopped development maybe I'll get to that later. Thank you that you are interested in my project.

VIOLENCE
xDiloc's picture
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RU Russian Federation
Re: ioquake3 server from violence
rUnThEoN?! wrote:

since q3 is public domain and ioq3 is based on that, can you post the sourcecode?

source code available: here