I tried some testing and came to the conclusion that the delay appearance models there's. Is very strange because before the release, i also tested it many times but it works as it was intended. As has noticed the skull wallhack working, because is not spreads on the spectator mode as cmd wallhack2, cheats, etc (it also works on punkbuster if you have rcon or hack), if you have other data can tell us about them. This was done advisedly, but you can limit the number of connections from a single ip. I think is need make a new code based on the ideas that was previously as regards awh. About ping I do not understand, what you talking. Server use the standard netcode.
I do not have to do with the developers edawn, excessiveplus and other but the server can work with any of these mods including defrag on platforms windows and linux (x86,x64 arch) servers.
At the moment i stopped development maybe I'll get to that later. Thank you that you are interested in my project.
: A juvenile idiot - that was what had to be proved
: I think that God's got a sick sense of humor... and I think that God's plans are soon unfurled
: I don't want to start any blasphemous rumours
But I think that God's got a sick sense of humour
And when I die, I expect to find him laughing
: "Super stupid" is inaction - what most people do. It’s no big deal that I didn’t know about this tool. I’ll unblock those guys
: pyr gave dsharpe his quake3, so they wanted to play each other
: the modified engine is often used in the osp community, yes its hacked. the way it works is if your server runs the same engine you can enable or disable x_ values on the client to customize the gameplay further. its super stupid, you find it on github.
I tried some testing and came to the conclusion that the delay appearance models there's. Is very strange because before the release, i also tested it many times but it works as it was intended. As has noticed the skull wallhack working, because is not spreads on the spectator mode as cmd wallhack2, cheats, etc (it also works on punkbuster if you have rcon or hack), if you have other data can tell us about them. This was done advisedly, but you can limit the number of connections from a single ip. I think is need make a new code based on the ideas that was previously as regards awh. About ping I do not understand, what you talking. Server use the standard netcode.
I do not have to do with the developers edawn, excessiveplus and other but the server can work with any of these mods including defrag on platforms windows and linux (x86,x64 arch) servers.
At the moment i stopped development maybe I'll get to that later. Thank you that you are interested in my project.