Grapple Hook

7 replies [Last post]
Roald
Offline
Joined: Oct 2004
Posts:

Hi everyone, I really love your mod. But the problem is, how can I get the grapple hook in the game? I start with all weapons exept for the grapple hook Sad

Please Reply Sad

gen.X.SuperBo!
Offline
Joined: Sep 2003
Posts:
Grapple Hook

GrappleHook has to be enabled on the server for it to work. Most servers dont have it enabled though.

Roald
Offline
Joined: Oct 2004
Posts:
Grapple Hook

Thanks.

But every time I create a LAN or Internet server, no matter what, the level becomes arena gate Thinking
Wat can I do against that? Thinking

It's this:

Q3 1.32 win-x86 Oct 7 2002
----- FS_Startup -----
Current search path:
D:\Games\Quakieding\Quake 3 -2\baseq3\pak8.pk3 (9 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak7.pk3 (4 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak6.pk3 (64 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak5.pk3 (7 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak4.pk3 (272 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak3.pk3 (4 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak2.pk3 (148 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak1.pk3 (26 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak0.pk3 (3539 files)
D:\Games\Quakieding\Quake 3 -2/baseq3

----------------------
4073 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found x86 (P5/Pentium2, MMX)

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...50 PFDs found
...hardware acceleration found
...PIXELFORMAT 4 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: RIVA TNT2/AGP
GL_VERSION: 1.5.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_env_add GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: x86 (P5/Pentium2, MMX)
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x9bb8060 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
35 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: ROALD
IP: 10.0.0.151
Working directory: D:\Games\Quakieding\Quake 3 -2
PunkBuster Client: PunkBuster Client (v1.069 | A0) Enabled
PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.Innocent **DISABLED**
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
PunkBuster Client: Game Version [Q3 1.32 win-x86 Oct 7 2002]
PunkBuster Client: Not Connected to a Server
7 mods parsed
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- FS_Startup -----
Current search path:
D:\Games\Quakieding\Quake 3 -2\excessiveplus\pak1.pk3 (6 files)
D:\Games\Quakieding\Quake 3 -2\excessiveplus\pak0.pk3 (812 files)
D:\Games\Quakieding\Quake 3 -2/excessiveplus
D:\Games\Quakieding\Quake 3 -2\baseq3\pak8.pk3 (9 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak7.pk3 (4 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak6.pk3 (64 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak5.pk3 (7 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak4.pk3 (272 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak3.pk3 (4 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak2.pk3 (148 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak1.pk3 (26 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak0.pk3 (3539 files)
D:\Games\Quakieding\Quake 3 -2/baseq3

----------------------
8964 files in pk3 files
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using desktop display depth of 32
...calling CDS: ok
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...50 PFDs found
...hardware acceleration found
...PIXELFORMAT 4 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: RIVA TNT2/AGP
GL_VERSION: 1.5.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_env_add GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: x86 (P5/Pentium2, MMX)
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/xp_gfx.shader'
...loading 'scripts/xp_skins.shader'
...loading 'scripts/xp_chatbubble.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 634145 bytes of code
ui loaded in 2021952 bytes on the hunk
36 arenas parsed
35 bots parsed
execing q3config.cfg
g_spSkill will be changed upon restarting.
Initializing DirectInput...
DirectInput initialized.
Requesting servers from the master...
CL_ServersResponsePacket
112 servers parsed (total 112)
CL_ServersResponsePacket
112 servers parsed (total 224)
CL_ServersResponsePacket
112 servers parsed (total 336)
CL_ServersResponsePacket
112 servers parsed (total 448)
CL_ServersResponsePacket
112 servers parsed (total 560)
CL_ServersResponsePacket
112 servers parsed (total 672)
CL_ServersResponsePacket
112 servers parsed (total 784)
CL_ServersResponsePacket
112 servers parsed (total 896)
CL_ServersResponsePacket
112 servers parsed (total 1008)
CL_ServersResponsePacket
112 servers parsed (total 1120)
CL_ServersResponsePacket
112 servers parsed (total 1232)
CL_ServersResponsePacket
112 servers parsed (total 1344)
CL_ServersResponsePacket
112 servers parsed (total 1456)
CL_ServersResponsePacket
112 servers parsed (total 1568)
CL_ServersResponsePacket
112 servers parsed (total 1680)
CL_ServersResponsePacket
112 servers parsed (total 1792)
CL_ServersResponsePacket
112 servers parsed (total 1904)
CL_ServersResponsePacket
112 servers parsed (total 2016)
CL_ServersResponsePacket
112 servers parsed (total 2128)
CL_ServersResponsePacket
112 servers parsed (total 2240)
CL_ServersResponsePacket
37 servers parsed (total 2277)
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 1090 msec frame time
------ Server Initialization ------
Server: TEST_SMALLBOX
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
D:\Games\Quakieding\Quake 3 -2\excessiveplus\pak1.pk3 (6 files)
D:\Games\Quakieding\Quake 3 -2\excessiveplus\pak0.pk3 (812 files)
D:\Games\Quakieding\Quake 3 -2/excessiveplus
D:\Games\Quakieding\Quake 3 -2\baseq3\pak8.pk3 (9 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak7.pk3 (4 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak6.pk3 (64 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak5.pk3 (7 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak4.pk3 (272 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak3.pk3 (4 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak2.pk3 (148 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak1.pk3 (26 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak0.pk3 (3539 files)
D:\Games\Quakieding\Quake 3 -2/baseq3

----------------------
13855 files in pk3 files
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1719882 bytes of code
qagame loaded in 6793408 bytes on the hunk
------- Game Initialization -------
gamename: excessiveplus
gamedate: Apr 17 2004
------------------------------------------------------------
InitGame: \sv_hostname\CTF Excessive\sv_punkbuster\0\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\dmflags\0\fraglimit\0\timelimit\15\sv_maxclients\12\g_maxGameClients\0\capturelimit\8\sv_pure\0\sv_allowDownload\1\xp_physics\0\xp_unlagged\0\version\Q3 1.32 win-x86 Oct 7 2002\g_gametype\4\protocol\68\mapname\TEST_SMALLBOX\sv_privateClients\0\gamename\excessiveplus\g_needpass\0\xp_version\xp 1.01-beta (Apr 17 2004)\xp_config\default.cfg
ServerTime: 20041027152111 15:21:11 (27 Oct 2004)
TeamName: 1 RED
TeamName: 2 BLUE
Gametype changed, clearing session data.
0 teams with 0 entities
33 items registered
-----------------------------------
Opened log botlib.log
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/TEST_SMALLBOX.aas
loaded maps/TEST_SMALLBOX.aas
found 10 level items
-------------------------------------
35 bots parsed
36 arenas parsed
broadcast: print "-> fraglimit changed to '50'\n"
broadcast: print "-> timelimit changed to '20'\n"
AAS initialized.
-----------------------------------
Hitch warning: 2958 msec frame time
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
AAS shutdown.
Closed log botlib.log
------ Server Initialization ------
Server: q3dm1
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
D:\Games\Quakieding\Quake 3 -2\excessiveplus\pak1.pk3 (6 files)
D:\Games\Quakieding\Quake 3 -2\excessiveplus\pak0.pk3 (812 files)
D:\Games\Quakieding\Quake 3 -2/excessiveplus
D:\Games\Quakieding\Quake 3 -2\baseq3\pak8.pk3 (9 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak7.pk3 (4 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak6.pk3 (64 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak5.pk3 (7 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak4.pk3 (272 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak3.pk3 (4 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak2.pk3 (148 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak1.pk3 (26 files)
D:\Games\Quakieding\Quake 3 -2\baseq3\pak0.pk3 (3539 files)
D:\Games\Quakieding\Quake 3 -2/baseq3

----------------------
18746 files in pk3 files
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1719882 bytes of code
qagame loaded in 6793408 bytes on the hunk
------- Game Initialization -------
gamename: excessiveplus
gamedate: Apr 17 2004
------------------------------------------------------------
InitGame: \sv_hostname\CTF Excessive\sv_punkbuster\0\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\dmflags\0\fraglimit\50\timelimit\20\sv_maxclients\12\g_maxGameClients\0\capturelimit\8\sv_pure\0\sv_allowDownload\1\xp_physics\0\xp_unlagged\0\version\Q3 1.32 win-x86 Oct 7 2002\g_gametype\0\protocol\68\mapname\q3dm1\sv_privateClients\0\bot_minplayers\0\gamename\excessiveplus\g_needpass\0\xp_version\xp 1.01-beta (Apr 17 2004)\xp_config\default.cfg
ServerTime: 20041027152114 15:21:14 (27 Oct 2004)
TeamName: 1 RED
TeamName: 2 BLUE
0 teams with 0 entities
31 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/q3dm1.aas
loaded maps/q3dm1.aas
found 18 level items

-------------------------------------
35 bots parsed
36 arenas parsed
AAS initialized.
-----------------------------------
Hitch warning: 3550 msec frame time

edy+
Site administrator
edy's picture
Offline
Joined: Sep 2003
Posts:
NL Netherlands
grapple

take an look in the conf folder and set Offhand Grapple: 1; put console down and type /bind <key> +button5 in excessive4 cfg use the grapple press 0

Anonymous
Grapple Hook

You hav eto edit yuor rotation file to change the list of maps that load and what order they load in. Happy

ZEKE XX
Offline
Joined: Jun 2005
Posts:
Grapple Hook

how do you do that? Thinking Thinking:

Darkness is swallowing me... no wait i see light!!!

DARK
DARKLORD's picture
Offline
Joined: Jan 2005
Posts:
Grapple Hook

in your excessive plus folder theres a notepad file called rotation it will show and example in there if not have a look here

http://www.excessiveplus.net/docs/config.html#misc

-----------------------------------------------------------------------

ZEKE XX
Offline
Joined: Jun 2005
Posts:
Grapple Hook

thank you :roll: too obvious D&#039;&#039;oh
ps i tried the grapple thing but it didnt work

Darkness is swallowing me... no wait i see light!!!