Fragfest Mapping ?
hmm so where can i get this 'special version' of this map?
You can find the link in the thread about Quake Live.
"Silent Night" is ready
http://files.mail.ru/XOSZGB
Please, test it and inform me if there are any bugs there.
^3WARNING: R_FindImageFile could not find 'textures/sfx2/launchpad03_a.tga' in shader 'textures/sfx2/ntrl_launchpad' ^3Shader textures/sfx2/ntrl_launchpad has a stage with no image stitched 0 LoD cracks ...loaded 7889 faces, 710 meshes, 388 trisurfs, 0 flares trying models/powerups/armor/energy_gre1.TGA... ^3WARNING: R_FindImageFile could not find 'models/powerups/armor/energy_gre1.tga' in shader 'models/powerups/armor/energy_gre1' ^3Shader models/powerups/armor/energy_gre1 has a stage with no image ^3WARNING: couldn't open music file music/fla_mp03.wav
first errors ;-] after all my system halted xd but i guess its not fault of map ![]()
so kid how we should load that map ospra3map1 with items and powerups?
so kid how we should load that map ospra3map1 with items and
powerups?
I found the thread by ALI! ![]()
>>>
http://www.excessiveplus.net/forums/thread/ospra3map1-ents
wrote:
so kid how we should load that map ospra3map1 with items and
powerups?I found the thread by ALI!
>>>
http://www.excessiveplus.net/forums/thread/ospra3map1-ents
ok thx for the link, i have uploaded that ent file of ospra3map1 into 3m war server : ]
wrote:
"Silent Night" is ready
http://files.mail.ru/XOSZGB
Please, test it and inform me if there are any bugs there.^3WARNING: R_FindImageFile could not find 'textures/sfx2/launchpad03_a.tga' in shader 'textures/sfx2/ntrl_launchpad' ^3Shader textures/sfx2/ntrl_launchpad has a stage with no image stitched 0 LoD cracks ...loaded 7889 faces, 710 meshes, 388 trisurfs, 0 flares trying models/powerups/armor/energy_gre1.TGA... ^3WARNING: R_FindImageFile could not find 'models/powerups/armor/energy_gre1.tga' in shader 'models/powerups/armor/energy_gre1' ^3Shader models/powerups/armor/energy_gre1 has a stage with no image ^3WARNING: couldn't open music file music/fla_mp03.wavfirst errors ;-] after all my system halted xd but i guess its not fault of map
See below my shaders:
textures/sfx2/ntrl_launchpad
{
qer_editorimage textures/sfx2/launchpad03.tga
nopicmip
{
map textures/sfx2/tread.tga
blendfunc GL_ONE GL_ZERO
tcmod scroll 0 .7
tcmod scale 1 2
rgbGen identity
}
{
map textures/sfx2/nlaunch.tga
blendfunc add
tcmod scale 1 .5
tcmod scroll 0 2
rgbgen wave square 0 1 0 2
alphagen wave square 0 1 .1 2
}
{
map textures/sfx2/launchpad03.tga
blendfunc blend
rgbGen identity
}
{
map $lightmap
blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
rgbGen identity
}
{
map textures/sfx2/nlaunch2.tga
blendfunc add
rgbgen wave square 0 1 0 1
alphagen wave square 0 1 .1 1
}
}
It doesn't contain
textures/sfx2/launchpad03_a.tga
So, it's a case of interlacing shaders.
As for shader 'models/powerups/armor/energy_gre1' , nor silentnight.bsp, neither silentnight.shader in my xmas-silentnight.pk3 contain it.
As for music, you can add everything you want.
This sliding effect in a fragfest seems not so good!
but you can play icehockey there!
Someone like such icy surfaces. It can be fixed quickly. Just vote and take a decision.
And there is ice only below where there is water in the original "Distant Screams".
xmas-wintersedge.pk3 is ready (updated on 18/11/2012).
http://files.mail.ru/KQGEZR
There are 2 files: xmas-wintersedge.pk3 and wintersedge.ents (the latter one should be placed in your '..\quake3\excessiveplus\maps\' folder).
There's a bug in Quake 3 (but fixed in Enemy Territory) that causes a shader vertex overflow (SHADER_MAX_VERTEXES HIT IN FILLCLOUD SKY SIDE) if too many cloud layers are used in maps with a lot of visible sky. To compensate, either reduce the amount of visible sky or limit the shader to two cloud layers. Q3Map2 sky portals may be a good alternative if you feel a standard sky isn't interesting enough.
So, I found this bug when I took one of the Flight Ring on the Blue Base. It can be fixed by editing silentnight.shader:
textures/skies/xmas
{
qer_editorimage textures/skies/jcook_stars.jpg
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
surfaceparm nodlight
q3map_surfacelight 120
q3map_lightmapSampleSize 32
q3map_lightImage textures/skies/fill_light.jpg
skyparms - 512 -
{
map textures/skies/jcook_stars.jpg
tcMod scale 10 10
depthWrite
}
// {
// map textures/skies/jcook_nlights.jpg
// blendfunc add
// tcMod scale 2 1
// tcMod scroll .01 .01
// }
{
map textures/skies/dimclouds.tga
blendfunc add
tcMod scale 2 2
tcMod scroll .01 .01
}
}
As you can see, I remove one layer in the shader 'textures/skies/xmas'. The link to download xmas-silentnight.pk3 has been updated.







Dear V. Thank you very much for this!
Nice X-Mas Fragfest 2012 Picture!
This sliding effect in a fragfest seems not so good!
but you can play icehockey there!
see in attachment! Map Demo!
Fragmovies and more
Click ME!
AsphyxEvents Website
Click ME!