[Fixed] grappling hook aborts due to any kind of weapon hits

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lagstard
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rabusmar's picture
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Re: grappling hook aborts due to any kind of weapon hits
¯¯__█ALI█¯¯__ wrote:

lagstard wrote:
Won't implement: missiles are handled with ShootableMissiles, and hitscan weapons can't be stopped with other hitscan weapons.

ShootableMissiles ? is that in weapon config or server one or client side ?
does server send a packet for each missile when enabled ?

I meant Missiles->Destroyable config option.

Había una vez un barco chiquito...

J.Creutzfeldt
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Re: grappling hook aborts due to any kind of weapon hits

Hi beast,

what does the new "[Fixed]" prefix in this thread's topic exactly mean?

Have you already implemented a fix for our suggestion regarding the hook auto-release?

Don't you want to implement a fix regarding our suggestion?

Don't you want to implement a fix regarding xpaliminum's (unrelated) question?

Thanks a lot for your clarification.

lagstard
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Re: grappling hook aborts due to any kind of weapon hits
J.Creutzfeldt wrote:

Hi beast,

what does the new "[Fixed]" prefix in this thread's topic exactly mean?

Have you already implemented a fix for our suggestion regarding the hook auto-release?

Don't you want to implement a fix regarding our suggestion?

Don't you want to implement a fix regarding xpaliminum's (unrelated) question?

Thanks a lot for your clarification.

Fixed means your suggestion was implemented. And the "won't implement" sentence was to ali's request.

Había una vez un barco chiquito...

J.Creutzfeldt
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Re: grappling hook aborts due to any kind of weapon hits

IMPRESSIVE!!! EXCELLENT!!! BRAIN SPLATTER!!!

Many many thanks for your light-speed-fast support - but... Winking

... what do we have to do to get the chance to test this new feature in our environment?

Perhabs you offer some kind of pre-release, release candidates or even nightly-builds of excessive? If so, could you please provide us with a download link?

If there's no kind of release candidate available yet, what kind of release policy is applied to the excessive development lifecycle in general? Do you have some kind of roadmap?

Thanks again!