[Fixed] 2 exploits

3 replies [Last post]
Synthetic
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Joined: Apr 2006
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cg_errordecay
This cvar controls how fast prediction errors decay off. High values can cause clipping errors which can be abused for seeing thru walls. I don't see any reason why someone should change this cvar at all. So this one could be cheat protected or capped at some range.

cg_fov
Players are able to see thru walls at the edges of the screen if fov is set above 150. At the moment fov is capped at 160 (higher values affect only to the gun model).

Screenshots are just examples. Both exploits can be used in any map.

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UnknownUser807
Reno's picture
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Joined: Sep 2006
Posts:
[Fixed] 2 exploits

Hi Synthetic Smug long time no see.

Good catch dude!

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NecrogeddoN
necrogeddon's picture
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Joined: Feb 2006
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[Fixed] 2 exploits

wat

I never knew about that. Shock

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lagstard
Developer (retired)
rabusmar's picture
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Joined: Jan 2008
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[Fixed] 2 exploits

Made cg_errorDecay cheat protected and cg_fov and cg_zoomFov cap up to 150.

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