[Dup] player outside map...

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KIICEK * DSS
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Frozen player, after my shoot from rail, had fell outside map... wtf?

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Re: player outside map...

u have some kind of mod in your rail? slug boost? Big grin Nice shot btw. Happy

A K L
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Re: player outside map...

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"Omg, I just watched demo from cpm14, watching first 3 min is enough for me, pls ban this cheater, clear WH."

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alienM
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Re: player outside map...

I don't know if that is bug or not. But I saw that 1 or 2 times before on same map and same space (cpm14 YA). Happy

A K L
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Re: player outside map...
alienM wrote:

I don't know if that is bug or not. But I saw that 1 or 2 times before on same map and same space (cpm14 YA). Happy

No, its actually not bug, its very normal thing.... daaamn ofc its bug xD Straight face

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"Omg, I just watched demo from cpm14, watching first 3 min is enough for me, pls ban this cheater, clear WH."

© 2011 ASCARI * DS. All rights reserved.

ASSCARI * DSS
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Re: player outside map...

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Re: player outside map...

weren't there already complains about this bug a year ago?

BOZO
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Re: player outside map...

Defrosting could become quite complicated in this situation! Happy

outofhere!
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Re: player outside map...

I remember that Skull something like that had reported ....

@ Skull can you explain it please once again?

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[MR.]RIDDLER
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Re: player outside map...

rUnThEoN?!
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DE Germany
Re: player outside map...

just for a short information, its all about its possible to make a frozen body get stuck into entities, for example, walls, ceilings, slopes etc. it tends to happen more often with curves.
it has to do a lot with the speed the frozen body has, especially gaining speed while a body is already stuck with a wall can make him go into that wall (like in 1.03 q3dm8, pummel somebody into a wall till he "shakes" and then just pull 2-3 times till he is in the wall, funny thing is he will not go outside wall so you can thaw him standing in a corner)

about the problem, i would guess there is simply no rechecking if the move happening to the body is possible -> the client does this normally.

an easy fix would be to force frozens to one place which would change gameplay a lot.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."